Poison deals too much damage to bosses.

Discussion in 'RPG Maker VX Ace' started by Nightblade50, Dec 26, 2018.

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  1. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Hey.
    I have a poison state (like most games), and it does a reasonable amount of damage to normal enemies. But against bosses, it deals far too much damage. If I decreased the damage done from the state, however, the normal enemies would take too little damage. Does anybody know how I could get around this?
     
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  2. Tiamat-86

    Tiamat-86 old jrpg gamer Veteran

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    script to use formulas for DoT damage. or have it apply a different version of poison to bosses. ie. it applies 2 states with same chance, but bosses immune to 1 and normal enemies are immune to the other.
     
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  3. Roninator2

    Roninator2 Gamer Veteran

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    I think a script can be made to do this if there isn't one already. or you could apply a parameter to the bosses where they are resistant to poison by 50% or whatever. Cutting the damage in half. Since it's a 15% damage over time effect.

    Just did some searching. Victor Sant Custom Slip Damage can do what you want.
     
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  4. bgillisp

    bgillisp Global Moderators Global Mod

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    I used a script by Yanfly to make my Poisons do slip damage based on the MAT of the person who applied it. I found this was better for balancing as now it will do the same damage over time each turn to all enemies until you increase your MAT stat.
     
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  5. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    Thanks, Victor's script works.

    This thread can be closed now.
     
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  6. bgillisp

    bgillisp Global Moderators Global Mod

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

     
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