Poison deals too much damage to bosses.

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Nightblade50

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Hey.
I have a poison state (like most games), and it does a reasonable amount of damage to normal enemies. But against bosses, it deals far too much damage. If I decreased the damage done from the state, however, the normal enemies would take too little damage. Does anybody know how I could get around this?
 

Tiamat-86

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script to use formulas for DoT damage. or have it apply a different version of poison to bosses. ie. it applies 2 states with same chance, but bosses immune to 1 and normal enemies are immune to the other.
 

Roninator2

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I think a script can be made to do this if there isn't one already. or you could apply a parameter to the bosses where they are resistant to poison by 50% or whatever. Cutting the damage in half. Since it's a 15% damage over time effect.

Just did some searching. Victor Sant Custom Slip Damage can do what you want.
 

bgillisp

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I used a script by Yanfly to make my Poisons do slip damage based on the MAT of the person who applied it. I found this was better for balancing as now it will do the same damage over time each turn to all enemies until you increase your MAT stat.
 

Nightblade50

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Thanks, Victor's script works.

This thread can be closed now.
 

bgillisp

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