Intro - After installing plugins, I noticed that the typical red "flash" on a map when taking damage from states like Poison did not end up working. Upon research throughout the forums and internet, I could not find a fix. Thus, I created one. This works for my specific project, but it should work with most others.
Later on, I decided to add in options to make the flash more customizable.
Features:
- Creates a workaround to allow a "flash" upon taking regenerationHp damage on a map.
- Allows you to alter the number of steps it takes for a state's "Turn" to pass while walking
- Allows you to change the color and duration of the flash.
- Allows you to have a Sound Effect play when the flash occurs.
How To Use - Simply download, place in your js file, and install under most other plugins!
Parameters:
-Steps For Turn: This is how many steps it takes for one "Turn" to pass for a state when walking (I.e. Steps between flash). Default = 20
-SE File Name: Provide the file name of the Sound Effect you want to play on flash. (Leave blank for none) Default = Poison
-SE Volume: Provide the volume (0-100) of the Sound Effect on flash. Default = 80
-SE Pitch: Provide the pitch (50-150) of the Sound Effect on flash. Default = 100
-SE Pan: Provide the pan (-100-100) of the Sound Effect on flash. Default = 0
-Flash Color Change: 4 Different parameters to change the Red, Green, Blue, and Duration of the RGB flash color.
Note Tags - None.
Future Plans - If any issues arise, I will try to fix them. Will take suggestions for any additional customizations.
Change Log:
Version 1.01:
- Added in the option to change the color of the flash.
- Added in the option to have a Sound Effect play with flash.
- Added in the option to change the Step Count for a State's walking turn.
Version 1.00:
- Initial release
Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright
Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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