Poison/Regen Effect Relative to MAT/MDF stat

TurquoiseDragoon

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I'm looking to create an equation or eval to place in the state notes so that when a regen or poison state is inflicted, the HP gained or lost is relative to an actors MAT or MDF state. Using the percentage based HP regen attribute is too overpowered for my game to properly balance and I'd like the effect of the state to have much smaller numbers for Damage/Healing over time.
 

Wavelength

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This requires a plugin, so I'll move it over to Plugin Requests.

You could use Yanfly's Extended DoT plugin, which should make things pretty easy. You can set the formula to something like a.mat * 0.50, or a.mat - (b.mdf * 0.35) and this will let you use the battlers' stats to determine the amount of HP gained/lost. Note that you will need to pay for this plugin, however.

A possible free alternative (it looks good but I can't guarantee it will work) is Driftwood Gaming's Stat-Based DoT plugin. Again, you can set the formula based on battler stats, such as origin.mat * 0.50 for example.
 

TurquoiseDragoon

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Thanks for the help I'll look into putting that in my project! :)
 

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