- Joined
- Feb 2, 2018
- Messages
- 17
- Reaction score
- 7
- First Language
- Dont talk to me
- Primarily Uses
- RMMV
I'm looking to create an equation or eval to place in the state notes so that when a regen or poison state is inflicted, the HP gained or lost is relative to an actors MAT or MDF state. Using the percentage based HP regen attribute is too overpowered for my game to properly balance and I'd like the effect of the state to have much smaller numbers for Damage/Healing over time.


