Poisoned weapons

Floehformfjf

Complete newbie
Member
Joined
Apr 27, 2019
Messages
1
Reaction score
0
First Language
Dutch
Primarily Uses
RMMV
First of all, let me get this straight:
1. I'm a COMPLETE beginner. I just understand how basic eventing works. I do NOT know how to script.
2. I'm also new to these forums, hence I do not know where to post this question.

Now for my question:
I've been messing around with MV for a few days. As a beginner project, I was trying to make a hub map where you choose 3 scenarios with different characters (similar to Final Fantasy VI). My first scenario involves a huntress. I wanted to make a dagger imbued with hornet poison, giving a 30% chance to paralyse the enemy on a normal attack.
However...

I have not a single clue on how to do this.
Could any of you help me out with this?

Thanks in advance

Maybe it's useful to know this, but paralysis works different in my project. It halves agility and physical attack, and decreases the evasion chance by 5%.
 
Last edited by a moderator:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,651
Reaction score
5,168
First Language
Dutch
Primarily Uses
RMXP

I've moved this thread to MV Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Animebryan

Need more resources!
Veteran
Joined
Jul 31, 2012
Messages
430
Reaction score
212
First Language
English
Primarily Uses
RMMV
Here are some screenshots to help:
Poison Dagger.png
Paralysis State.png
 
Last edited:

caethyril

^_^
Veteran
Joined
Feb 21, 2018
Messages
1,959
Reaction score
1,406
First Language
EN
Primarily Uses
RMMZ
Skills with an Add State: Normal Attack trait will add any "attack states" at the specified chances.

To specify a new attack state, just add an Attack State trait to a relevant object. In this case, add one to your weapon to make it contribute Paralyse with 30% success rate: double-click an empty row in the weapon's trait list, and you'll find Attack State on the Attack tab. :)

(@Animebryan you've put State Rate by mistake, that'll affect the chance of incoming states being applied instead. :kaoswt:)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Hey, guys! Do you want to hear a riddle? If so, go to this link!
Omg, 'Marsha' took over the RPGWeb twitter for a bit and its the most adorable thing ever! :LZSblush: I like it

"Gennady" Gen na Dee reptiloid scientist
I wonder how well Procedural Map generation would work in RPG Maker MZ... Well, only one way to find out! Hehe!

Forum statistics

Threads
104,634
Messages
1,007,746
Members
136,121
Latest member
Erovene
Top