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hyde9318

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I know this sounds odd, but I am also thinking of excluding some certain types. Dragon is a big one for me due to the fact that all dragon types that have three stages tend to be a bit overpowered, especially early in the game.
 

Xoltox

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Bug- Spinarak

Dark- Poocheyna

Dragon- Bagon

Electric- Pickachu

Fighting- Machop

Fire- Tepig

Flying- Pidgey

Ghost- Ghastly

Grass- Treecko

Ground- Larvitar

Ice- Swinub

Normal- Mewoth

Poison- Weedle

Psychic- Ralts

Rock- Geodude

Steel- Pawniard

Water- Squirtle
 

Seacliff

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The pseudo-legendaries are

Kanto: Dragonite

Johto: Tyranitar

Hoenn: Metagross, Salamence

Sinoh: Garchomp

Unova: Hydreigion 

All 600 base stat, third evolution pokemon, that are not legendary...
Ah, I didn't know that what defined a pseudo-legendary... I just thought Volcanora was the Unova one becuase it was the last non-legendary in that pokedex. XP
 

Chaos Avian

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I know this sounds odd, but I am also thinking of excluding some certain types. Dragon is a big one for me due to the fact that all dragon types that have three stages tend to be a bit overpowered, especially early in the game.
Though you have to remember, they only reach an overpowered state at late levels. i.e. High 40s, early-mid 50s. Their 2nd stage is pretty so-so. So it works out ok I guess. (Not to mention they takes AGES to train...)
 

??????

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I know this sounds odd, but I am also thinking of excluding some certain types. Dragon is a big one for me due to the fact that all dragon types that have three stages tend to be a bit overpowered, especially early in the game.
have to keep in mind though, the dragons usually have a high exp growth curve, compared to say, a bug type like weedle which can evolve to 3rd stage by level 10, and in turn become quite powerfull for early game...

Because of this growth curve it would make training any dragon type ( and some steel types ) very long process, as they are considered to be "more powerfull" even though imo they arent always..

Also, you gotta keep in mind, we can simply limit the amount of Iv that are given to each starter...

for example,

bulbasaur (not great give decent iv's)

dratini ( can be epic, give low iv's )

This would easily sort any possible overpowered-ness for early game. :)
 

hyde9318

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Ah, fixing the IVs to balance their stats.... My god, you are brilliant. I didn't even think of that. 

I decided to go on with all types for starters. Like Dekita said, bugs evolve easy, but are generally weaker in stats, Dragons evolve difficultly, but are better stats. So it balances itself out in a way. Take a bug if you want power quick, but don't expect them to be a good long term investment. :)
 

??????

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My god, you are brilliant.
Ahh, the words i long to hear.. lol

i mean it would just be a simple script call ( not one i included in the nature iv script though ), well its there, i just didnt advertise it,

id = $game_trainer.pokemon_team[1].database_id8.times do |i|  $game_actors[id].init_ivs = 10 (or whatever)endand then its done. easy no ?
 

hyde9318

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Very easy. Will make life pretty damn easy, lol.
 

??????

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well hopefully, i have been trying to think of it from a dev's perspective while writing all the code :p
 

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Has anybody here fully EV trained a pokemon from Egg to 100?

I did Lv.5 -70, too much work...
 

hyde9318

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You don't really need to worry about the level when you EV train. I have a fully EV'd team on PokeMMO right now, and none of them are past level 50. EVs stop getting counted once you have a certain number of them, so you don't actually have to keep training them like that after a while.
 

Skimoman

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Really?  :o  When does it cap at? I must remember this, don't want to waste time fainting Psyducks... LOL  :troll:
 

hyde9318

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Hmm... I believe it is 250 for a single stat, 510 overall. One stat can only have 250 until it peaks, if i am right.
 

Probotector 200X

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I think this isn't confirmed yet, but...



It looks like a new Mewtwo form!?

I say it's just Mewthree. I mean, it even resembles Super Saiyan 3 in a way...
 

??????

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Hmm... I believe it is 250 for a single stat, 510 overall. One stat can only have 250 until it peaks, if i am right.
Sorry...

Cap is 255 for a single stat but it gets divided by 4 for the calculation to go onto your current stat so there is no point in having more than 252 in any single stat. the total max is 510.

Heres the calculation if you dun believe me ...

      (((IV+2*Base+(EV/4))*Level/100)+5)*Nature Modifier
Trust me, i coded it myself...

LINK

edit:

I dont think there is an "alternate form" of MewTwo to start off with... never mind a "New" one...

It could though ( as i think this is what you meant ) be part of the Mew Family.

If you remember correctly, MewTwo was made by Giovanni (i think him?) In a lab, from the DNA of Mew, therefor, he is one of a kind,, unless somehow he had some "Super Fun Kinky Time" with a poor little mew and made a MewOneAndAHalf :p
 
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Des

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Okay guys, serious question now. For each type, I need a pokemon that could serve as a starter pokemon. By each type, I mean...
okay here's my list. this is really hard, mostly because in some cases it came down to only one real choice—not every type has good families with three forms that make sense.

Bug- Venipede/Whirlipede/ScolipedeDark- Sandile/Krokorok/KrokodileDragon- should not be a starter typeElectric- Mareep/Flaaffy/AmpharosFighting- Timburr/Gurdurr/Conkleldur (final evolution via trade would need to be changed)Fire- Carmander/Charmeleon/CharizardFlying- Hoppip/Skiploom/JumpluffGhost- Gastly/Haunter/Gengar (again, the evolution method becomes the issue)Grass- Bulbasaur/Ivysaur/VenusaurGround- Sandile/Krokorok/KrokodileIce- Spheal/Sealeo/WalreinNormal- Whismur/Loudred/ExploudPoison- Bulbasaur/Ivysaur/Venusaur (Zubat tree if Crobat's evolution method wasn't goofy)Psychic- Solosis/Duosion/Reuniclus (would have been Ralts family but the introduction of Gallade messes that up)Rock- Aron/Lairon/AggronSteel- Aron/Lairon/AggronWater-Tododile/Croconaw/Feraligatr

1. cutest Pokemon(not legendary)?

2. coolest lengendary?

3. strongest Pokemon(not legendary)?
1 tie between chinchou and trubbish 

2 mewtwo easy

3 excadrill was the top of the game last i checked but that was a while ago, before that it was tryanitar (?)
 
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??????

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@ Des

I dont think evolution methods are really an issue, at least not for the reason Hyde was asking :p

Just a side note, you have the same pokemon for both rock and steel, fair enough it is a rock/steel pokemon, but i think Beldum would be a better steel type to fit in with your list.
 

Des

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@ Des

I dont think evolution methods are really an issue, at least not for the reason Hyde was asking :p

Just a side note, you have the same pokemon for both rock and steel, fair enough it is a rock/steel pokemon, but i think Beldum would be a better steel type to fit in with your list.
Evolution is an important issue, as is having a three-evolution family. Trading-evolution is awkward with starters, though admittedly stone evolution is less so these days where the stones are easier to come by. The important thing about starters is balance, and ensuring that all players can have a specific stage of the evolution family at different points in the same.

Yeah, I also used Sandile in two places, and Bulbasaur. Metagross is too powerful to be a starter, with base stats on par with psuedo legendaries.
 

Seacliff

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Evolution is an important issue, as is having a three-evolution family. Trading-evolution is awkward with starters, though admittedly stone evolution is less so these days where the stones are easier to come by. The important thing about starters is balance, and ensuring that all players can have a specific stage of the evolution family at different points in the same.
^agreeing with him in every way^
 

??????

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yea i guess metagross would be a little too powerfull, for a starter at least.

Also, just thought i would mention, ALL the pokemon starters Gen1-Gen5 have a  capture rate of 45. this is obviously an important fact if you are also able to catch starters in the wild after the start of the game :p

also wth you got banned for ? lol
 
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