Eschaton, if Pokemon battles were to be changed that drastically, then it wouldn't be Pokemon anymore. Maybe a real time or active time battle style could work in a spin-off game, but not in a main series Pokemon game. It sounds like you want Game Freak to turn Pokemon into a Final Fantasy game with collectible monsters.
Now that I think about it though, I think Game Freak should do something like that. A spin-off Pokemon game on the WiiU with realistic looking Pokemon, a much darker and complex storyline, HD graphics, and a battle system like the one Eschaton described. A spin-off series like that would help extend the Pokemon fan base, and it would cater to the older Pokemon fans. What do you think they would call it?
Not necessarily. Turn-based battles, and moves with finite uses doesn't make Pokemon Pokemon.
What makes Pokemon Pokemon are its core gameplay mechanics, and the aims of its developers. What does the developer want the player to experience?
I read that Satoshi Tajiri wanted kids to experience the joy of collecting and trading (particularly bugs) in a place that doesn't facilitate such a thing, such as a big city.
The games were made around collecting monsters, training them, battling them, and trading them. These are the series core gameplay mechanics. If any of these were to change, then Pokemon would not be the same.
The battle mechanics, the turn-based system, the stats, the items, the badges, the PokeCenter... all of these mechanics are meant to compliment the above core gameplay mechanics. These are actually expendable, mutable. They can be changed (while not changing the above core gameplay mechanics), and Pokemon would still be Pokemon. The player would still be able to collect, train, battle, and trade monsters.
Battling and trading monsters. These things NEED to happen in a Pokemon game. HOW you battle and trade them do not have to be consistent.
For a canonical example, when the games went from Gen I to Gen II, they split the Special attribute into Special Attack and Special Defense. This wasn't a change in the core game play mechanics, nor is this an addition. This is a deliberate removal of one mechanic and the replacement of another.
Now sexes of Pokemon, Dark and Steel types, the new moves, hell, the new Mons... these are NOT changes in the gameplay, they are additions to the gameplay.
With the changes and additions, did you notice such a radical change in the experience? No.
You were still collecting, training, battling, and trading monsters. The core gameplay was intact.
Now, if the battle system got an overhaul, would this fundamentally change the core gameplay? Would real-time battles affect the experience of collecting, training, battling, and trading monsters?
No. It would not. If a new Pokemon game had real-time battles and a global cooldown in lieu of Power Points, it would STILL be about
collecting, training, battling, and trading monsters.
Pokemon would still be Pokemon.
Your argument is...flawed.
However, there would still be cries of "ruined forever." On that we do not disagree. It's because you and the aforementioned criers are used to and expect those mechanics. You and those criers are their fanbase and a huge percentage of Pokemon's demographic pie. Nintendo wants that pie to continue buying their product. So, it won't change.
That, and static, unchanging gameplay mechanics better facilitates inter-generational interaction.