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Hello, i'm having a bit of trouble with trying to implement a pokemon like evolve system.
My idea is to use Yanfly's AutoPassiveStates and create a state that connects to a common event that changes the actor image and stats when he gets that passive state.
But here lies my problem. I'm trying to give the actor the state only when he reaches a certain level so i have in the notetag of the state this:
<Custom Passive Condition>
if ($gameActors.actor(1).level <= 16) {
condition = true;
} else {
condition = false;
}
But i dont seam to make it to work :/
Probably its wrong and if someone could help me figure this out it would be awsome.
http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/

My idea is to use Yanfly's AutoPassiveStates and create a state that connects to a common event that changes the actor image and stats when he gets that passive state.
But here lies my problem. I'm trying to give the actor the state only when he reaches a certain level so i have in the notetag of the state this:
<Custom Passive Condition>
if ($gameActors.actor(1).level <= 16) {
condition = true;
} else {
condition = false;
}
But i dont seam to make it to work :/
Probably its wrong and if someone could help me figure this out it would be awsome.
http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/

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