Prellmarc

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Hey Guys, I am looking for a script or a modification of one that lets you scale enemy levels like they do in pokémon - basically no scaling at all.

For example at one map or region, a monster could be on level 3 to 5, while in another map or region the same monster could go 25 to 30.

I've tried multiple enemy-levels-script that would only catch up with party level e.g., but what I want is just certain possible levels for certain maps. :D
 

Roninator2

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If no one can make a script for you for this, then you can just have multiple enemies in the editor that are the same and are different levels.
(Slime lv 1, Slime lv 12, Slime lv 34, etc)
 

sleepy_sealion

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Himeworks enemy levels has a script call where you can set enemy levels.

You can combine that - with Fomar's miracle "Battle Events from another Troop" - to have 1 troop, have a conditional branch checking for what area your in, and then being able to set the enemy levels to what you needed.

I've tested it - and it seems to work, you'd just have to manage the one troop event carefully though, so it might not be for you - but it's an option I suppose.
 

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