FREE Pokémon-like monster catching game set in Zelda-like world

MonsterCatcher

Villager
Member
Joined
Jan 1, 2020
Messages
14
Reaction score
0
First Language
English
Primarily Uses
N/A
Set in a medieval fantasy world, players will explore wild areas and dungeons, catching enemy monsters and adding them to their team to use in and out of battle, trade items and monsters with other characters to build friendships, and solve puzzles. There’s the main town, plus five small wild areas with their own theme and Zelda-like dungeon, where monsters can actually be utilized outside of battle.


I made some games many years ago, but I don’t have the time to learn how to program something like that anymore. To give you an idea of how long ago this was, the games were stored on floppy discs. What I have in mind is far more complicated than the platformers I used to make anyway. My involvement would be in designing characters and the world and maybe some minimal coding, or at least finding some that’s already been made, such as this: http://sumrndm.site/category/plugins/pokemon-plugins/

Things like that, which have already been done, will be very helpful.

Engine: RPG Maker MV, unless you have a better suggestion.

I see a lot of unfinished monster catching games on the Internet that aspiring video game designers are working on as their pet projects. Mine differs from all the other ones I’ve seen in a handful of ways. I need a programmer who knows how to make these things possible in the game:

-turn based battles with four characters on the player’s team, including their human character and three monsters. I also want the attacks to look cool, so it’s not just the characters shaking a little when they’re attacked or attacking.
-breeding monsters to make hybrids. There are 100 total monsters including both pure breeds and hybrids.
-puzzles (like Zelda dungeons)
-mini games such as fishing and monster racing
-using monsters outside of battle for flying, climbing and swimming
The town area is like Stardew Valley:
-farming mechanism, which can be taught to specific monsters or the character’s spouse.
-friendship levels with NPC’s around the village, which can be raised by doing side quests and trading items and monsters.

Pre-existing plug-ins are fine to use.

If you’re good at sprite design, that would be a bonus, but not a necessity. What I will say is that every monster should be “cool” looking, like Blue Eyes White Dragon or something comparable — unlike Pokémon, there will not be any “cute” monsters. They’re MONSTERS. I’ll design them myself if I have time.
 
Last edited:

xyx

Veteran
Veteran
Joined
Dec 27, 2019
Messages
56
Reaction score
82
First Language
English
Primarily Uses
RMMV
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else.. :kaoswt2:

Forum statistics

Threads
118,617
Messages
1,117,362
Members
155,700
Latest member
Leomomr
Top