Hmm, I almost exclusively use utility scaling now, so very few things alter stuff by a percentage in my project. Does that mean Sectioned Gauges would be more useful for me? I do like the idea of Segmented Gauges though, but as you level up the segments quickly become tiny. I tried adjusting it, but then the low level segments are too large lol.Segmented is very useful if you have effects that work with percentages so it's easier to check on, but I'm not very picky with my gauges, as long as they're there. No gauges (on enemies) is a dealbreaker, that kind of stuff annoys me too much.