I feel like my games are jokes in and of themselves, but let's see if I can make their wild plots sound even worse---
First project: A pirate's son wants to be a farmer instead and is weak as heck but then a mysterious cloaked man sends him on a journey to rescue some girl. His family and a cabbage-loving man tags along.
Second project: A reluctant mechanic, sassy elf, arrogant heroine, and mysterious fairy are sent to deliver a scroll to the other kingdom without knowing its contents.
Third project: A history nerd that works as a maid where old people are kept gets sent back in time to her favorite historical era.
Fourth project: He wants to marry his childhood friend, but the dad breaks the news that she's ill, but if you want to marry her--go in that maze to get a bunch of random items to counteract the poison.
Soon-to-be released (sequel to second project): Reluctant mechanic and company are sent to investigate a ghost town, but the fairy is kidnapped, so sassy elf against his usual logic decides to fulfill the kidnapper's demand to save her.
Work-in-progress (sequel to first project): After that mind numbing plot twist, nobody remembers what happened last time, but the pirate way is once again threaten and you have to save the cloak dude's girl again.