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- Dec 27, 2015
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Hello guys! 
I'm making a game using the Pop! Horror City -pack (which is awesome!), and I ran into a little problem with the doors.
I've nearly always used the same door event in my other projects without a problem, and the event itself isn't a problem in this case. I've also used In-Depth Maps v2.0 by FenixFyrex so the character can walk under the walls when needed, like when entering the doors.
The event I use:
The problem is this: when using the pop! horror city doors with this combo, there's a tiny gap over the door where you can see the character.
Reason why I hadn't run into this problem before is probably that most of the doors are 1 or 2 tiles tall, but in this pack they are more like 1,8 tiles.
I don't need to use this method, but I can't really come up with anything else!
I really would like the character to actually enter through the door like in this event, but not with a problem like this.
So I'm asking, what method you have used with the doors of this pack? What would be the best working solution?
P.S This is my first post in this forum, please be gentle :'D
I'm making a game using the Pop! Horror City -pack (which is awesome!), and I ran into a little problem with the doors.
I've nearly always used the same door event in my other projects without a problem, and the event itself isn't a problem in this case. I've also used In-Depth Maps v2.0 by FenixFyrex so the character can walk under the walls when needed, like when entering the doors.
The event I use:
I don't need to use this method, but I can't really come up with anything else!
So I'm asking, what method you have used with the doors of this pack? What would be the best working solution?
P.S This is my first post in this forum, please be gentle :'D

