Pop up an infinity of characters with a precise action

Poupouille

Veteran
Veteran
Joined
Mar 1, 2017
Messages
162
Reaction score
26
First Language
Russian, french
Primarily Uses
RMMV
Hello everyone and Happy New Year!:)

I would like to make a character appear to infinity. To be concret, a infinity of rabbits coming out of the first hole to enter the second hole. So many rabbits that the player will not be able to pass because they will form a sort of an impassable barrier:



But I don't know how to manage that.
At first, I made several rabbits in parallel event, but my computer blew a lot and overheated, so I don't think this is the best solution. :(

Someone can help me?:beard
 

Nightblade50

Developer of "Delta Origins"
Veteran
Joined
Nov 10, 2016
Messages
2,133
Reaction score
4,253
First Language
English, French
Primarily Uses
RMVXA
I see your post and will try to help. I will tell you if I figure it out.

EDIT: Okay. I know how to do it with ONE rabbit but not any more than that, and it will not block the player. Also the rabbits will not jump into hole, but rather disappear right in front of it. Here is how:
Give the event movement speed of normal, Frequency of highest, and movement type of custom. Now put this in the move box:
=>Move Right
Do that as many squares as you want your rabbit to move.
=>Transparent ON
=>Speed: 6
=>Frequency: 5
=>Move left
The number of move lefts should be equal to the number of move rights at the top.
=>Transparent OFF
=>Frequency: 5
=>Speed: 4
Now you just have to put a well/portal/whatever right behind your rabbit, as well as the space right after the moving ends.
Sorry that I could not help with it all.
 
Last edited:

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,125
Reaction score
10,639
First Language
Czech
Primarily Uses
RMMV
The best thing you can do is set the path to impassable and handle rabbit jumping through Animation.
 

Titanhex

Do-It-All
Veteran
Joined
Jan 3, 2013
Messages
577
Reaction score
216
First Language
English
Primarily Uses
N/A
Count squares between first and second hole
Create an event.
Open Event.

Set Image to rabbit.
checkmark Through
Under Autonomous Movement, Type: Custom
Speed: 3: Normal
Freq: 5: Highest
click Route...
Jump, X: 1.
Move Right the number of spaces between the hole, minus 1.
Jump, X: 1.
Transparent ON
Speed : 6
Move Left the number of spaces between the hole, +2
Speed : 3
Transparent OFF

Copy the event, paste to the right. Open Event. Click Route...
Cut the first item at the top of the list, paste to the bottom.

Repeat until Transparent ON is at the top for the final event.

Create a blank event, Priority > Same as Player. Cut Event.

In each square between the holes paste event.
In top left create an event, Trigger > Autorun.

In Contents, use Set Event Location.
Event should be first rabbit on the left.
Place it to the right of the left hole.

Set Event Location again
Event should be the next rabbit.
Place it to the right one more.

Repeat for all rabbits.

Erase Event at the end.

Worked for me, should work for you.
 
Last edited:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
At first, I made several rabbits in parallel event, but my computer blew a lot and overheated, so I don't think this is the best solution.
That was halfway correct.
You need to make several events, one for each rabbit, but keep them on action button and have a single parallel process event control their movement (by remote targeting set move routes, dropdown list top left of that command)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top