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- Jun 24, 2013
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- RMVXA
Hi all.
I have been trying to create an event so that when a player approaches a door (to a shop, for example) a text box appears saying something like 'weapon shop' at the top of the screen. That alone is obviously very simple, but I'd like to set it up so that the player doesn't have to hit the enter key to remove the box. Instead the enter key will cause them to enter the shop. If the player does not want to enter the building then they can continue to move as normal. I tried setting up a 'player touch' event outside the shop that runs a common event as a parallel process (if player is facing 'up', then show message), but it gets stuck on the message. I'd like the player to be able to move out of the square without pressing the enter key.
Is this possible with normal eventing? Any suggestions would be very welcome!
Thanks.
I have been trying to create an event so that when a player approaches a door (to a shop, for example) a text box appears saying something like 'weapon shop' at the top of the screen. That alone is obviously very simple, but I'd like to set it up so that the player doesn't have to hit the enter key to remove the box. Instead the enter key will cause them to enter the shop. If the player does not want to enter the building then they can continue to move as normal. I tried setting up a 'player touch' event outside the shop that runs a common event as a parallel process (if player is facing 'up', then show message), but it gets stuck on the message. I'd like the player to be able to move out of the square without pressing the enter key.
Is this possible with normal eventing? Any suggestions would be very welcome!
Thanks.




