Here are another set of edits I've made. This is focusing on snowy graphics since I thought it was lacking in some areas. The top two rows of edits are just resizes of already snowy graphics available in MV, made 20% smaller to look better IMHO.
After that you have some MV graphics with snow added, not the greatest at this but I liked em.
And below those are Parallax pieces with boxes, barrels, and things like that stacked, and a couple Snowy Logs and Chopping graphics.
And finally to the right are a few Snowy Docks for Parallax mapping.
Here a a bunch of edits to the !chest animation sheet. I upped the size of the graphic to 72x72 to allow for added bits but it still works just fine in 48x48 maps. There might be minimal overlap if you have two of these chest graphics on events in squares next to each other but other than that should be fine.
Each color/type of chest on the normal !chest character sheet is represented along with a few added colors for the tiny chest.
Note they are not 3x4 tile graphics for each just 1x4 for each because that is all that is needed for RPGMaker MV.
Just some grass, and then rocks n shrooms.
Volcanic rocks and the Ice rocks.
Crystal geodes and the Bio alien bits.
The alien living trees n bits and skeletons and webs.
You know, I sometimes ponder if working on the story and details is more necessary than the game itself. Its... technically work, just not direct.
Like for me specifically I never stop evolving the story based on what avenues I can approach in gameplay and then I get anxious thinking "hey good thing I thought about that now instead of later". Repeat ad nauseam.