POR_SaveCore

Discussion in 'JS Plugin Releases (RMMV)' started by Poryg, Mar 28, 2018.

  1. WatermelonPL

    WatermelonPL Villager Member

    Messages:
    21
    Likes Received:
    3
    First Language:
    Polish
    Primarily Uses:
    RMMV
    1.0.1

    And console is empty
     
    Last edited: Jun 1, 2018
    #41
  2. WatermelonPL

    WatermelonPL Villager Member

    Messages:
    21
    Likes Received:
    3
    First Language:
    Polish
    Primarily Uses:
    RMMV
    error.PNG
     
    #42
  3. Poryg

    Poryg Dark Lord of the Castle of Javascreeps Veteran

    Messages:
    3,984
    Likes Received:
    10,076
    Location:
    Czech Republic
    First Language:
    Czech
    Primarily Uses:
    RMMV
    Why would you use 1.0.1? Is it pirated or something?
    And yes, my plugin is incompatible with that low version of rmmv. In fact many plugins out there are, not just this mine one.
     
    #43
    Aloe Guvner likes this.
  4. WatermelonPL

    WatermelonPL Villager Member

    Messages:
    21
    Likes Received:
    3
    First Language:
    Polish
    Primarily Uses:
    RMMV
    About box: 1.0.1
    Rpg_x.js: 1.2.0 header
     
    #44
  5. Poryg

    Poryg Dark Lord of the Castle of Javascreeps Veteran

    Messages:
    3,984
    Likes Received:
    10,076
    Location:
    Czech Republic
    First Language:
    Czech
    Primarily Uses:
    RMMV
    Decrypter is supported from v 1.3.0 onwards. I have made a file, saveCore_NoDec that will serve as an external patch for versions without decrypter. If you intend to use mv 1.2.0, please download this patch file. I'm not sure if that makes the plugin work though, because there's been quite a number of changes and upgrades.
     
    #45
  6. Kes

    Kes Global Moderators Global Mod

    Messages:
    20,926
    Likes Received:
    10,639
    First Language:
    English
    Primarily Uses:
    RMVXA
    @WatermelonPL Have you tried updating the engine? You can get the latest one here. Be sure to follow the instructions carefully, including making a back-up of your project before doing anything.
     
    #46
  7. RitualTeeth

    RitualTeeth Neurotic Artist Veteran

    Messages:
    36
    Likes Received:
    73
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    Hi there, I really love this plugin!
    Everything works great, although I cannot save.
    If I disable the plugin and save, then enable it I am able to load the save,
    but I cannot create one in the plugin or else I get this TypeError:
    Cannot read property 'activate' of undefined

    When I press f8 this the info:
    TypeError: Cannot read property 'activate' of undefined
    at Scene_Save.Scene_File.activateNewgameWindow (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/plugins/POR_SaveCore.js:2451:24)
    at Scene_Save.Scene_File.onSavefileOk (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/plugins/POR_SaveCore.js:2464:93)
    at Window_SavefileList.Window_Selectable.callHandler (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/rpg_windows.js:902:31)
    at Window_SavefileList.Window_Selectable.callOkHandler (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/rpg_windows.js:1171:10)
    at Window_SavefileList.Window_Selectable.processOk (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/rpg_windows.js:1156:14)
    at Window_SavefileList.onTouch (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/plugins/POR_SaveCore.js:2737:22)
    at Window_SavefileList.Window_Selectable.processTouch (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/rpg_windows.js:1054:18)
    at Window_SavefileList.Window_Selectable.update (file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/rpg_windows.js:986:10)
    at file:///J:/Files/My%20Work/Game%20Work/Projects/RPGMaker/Project01/js/rpg_core.js:7031:19
    at Array.forEach (native)

    If you could help me figure out the cause I would really appreciate it!
     
    #47
  8. Poryg

    Poryg Dark Lord of the Castle of Javascreeps Veteran

    Messages:
    3,984
    Likes Received:
    10,076
    Location:
    Czech Republic
    First Language:
    Czech
    Primarily Uses:
    RMMV
    @RunePotion I can confirm it works on my end with no issues.
    Please upload the screenshot of your plugin list and possibly your game's engine version (you can find it in rpg_core.js inside game's js folder).
     
    #48
  9. RitualTeeth

    RitualTeeth Neurotic Artist Veteran

    Messages:
    36
    Likes Received:
    73
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    @Poryg
    Oh weird :/
    The error still occurs with all other plugins disabled, my version is v1.5.2
     
    #49
  10. Poryg

    Poryg Dark Lord of the Castle of Javascreeps Veteran

    Messages:
    3,984
    Likes Received:
    10,076
    Location:
    Czech Republic
    First Language:
    Czech
    Primarily Uses:
    RMMV
    Nothing is weird in computer technology and each error has its reasons. That's why the list of plugins provides us with much more info than if you tell us "It happens even with all other plugins disabled" as many plugins aren't even supposed to have anything to do with it.

    For example, since you have spaces in your filepaths, someday you can experience weird crashes due to files not loading correctly as javascript does not like spaces. This is an issue that might be possible, although I seriously doubt it.

    Anyway, if the issue occurs even with all plugins turned off, can you replicate it on a completely fresh project?
     
    #50
  11. RitualTeeth

    RitualTeeth Neurotic Artist Veteran

    Messages:
    36
    Likes Received:
    73
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    I see, that does makes sense.
    I tried the plugin in a new project, and it worked with no problems.
    I then adjusted the plugins settings in the blank project to match how it was in my game's, and it showed the error.
    It looks like cause was having the New Game Start Mode's value set at 0.
    I changed it to 1, but when I try to save no file is created.
    It seems like it's still something I've changed up in the plugins settings,
    I'll have to compare it to the default setup to see where the problem is?
     
    #51
  12. Poryg

    Poryg Dark Lord of the Castle of Javascreeps Veteran

    Messages:
    3,984
    Likes Received:
    10,076
    Location:
    Czech Republic
    First Language:
    Czech
    Primarily Uses:
    RMMV
    Understood I'm on my way to work now, but I will take a look once I get home, because these crashes should not be normal. Thank you for the additional info.
     
    #52
  13. RitualTeeth

    RitualTeeth Neurotic Artist Veteran

    Messages:
    36
    Likes Received:
    73
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    Ah yeah, all good! Thank you, really appreciated the help
     
    #53
  14. Poryg

    Poryg Dark Lord of the Castle of Javascreeps Veteran

    Messages:
    3,984
    Likes Received:
    10,076
    Location:
    Czech Republic
    First Language:
    Czech
    Primarily Uses:
    RMMV
    @RunePotion It was an embarrassing bug, which came from my addition to version 1.1 :( It's fixed now. I'll upload the fixed versions shortly as well as new changelog, since I've also removed the cache as bitmap options (they're slow).
     
    #54
    RitualTeeth and Finnuval like this.
  15. ZServ

    ZServ Veteran Veteran

    Messages:
    247
    Likes Received:
    64
    Nice, just wrapping up Micro for release and find that this got updated! Woo! :kaojoy:
     
    #55

Share This Page