#==============================================================================# ** TDS Battle Common Events# ver : 1.0#------------------------------------------------------------------------------# Description :# This script is used to run common events before and after battle.#============================================================================== #-------------------------------------------------------------------------- # * Constants #-------------------------------------------------------------------------- # Common Event ID to run before a battle starts BEFORE_BATTLE_C_EVENT_ID = 1 # Common Event ID to run after a battle ends (Win, Escape, Lose) 0 for nothing AFTER_BATTLE_C_EVENTS_ID = [2, 0, 2] #==============================================================================# ** Scene_Map#------------------------------------------------------------------------------# This class performs the map screen processing.#==============================================================================class Scene_Map < Scene_Base #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_battle_common_events_scene_map_call_battle call_battle #-------------------------------------------------------------------------- # * Switch to Battle Screen #-------------------------------------------------------------------------- def call_battle # Run Original Method tds_battle_common_events_scene_map_call_battle # Call a battle common event $game_map.interpreter.battle_common_event(BEFORE_BATTLE_C_EVENT_ID) # Update Game Map Interpreter $game_map.interpreter.update endend#==============================================================================# ** Scene_Battle#------------------------------------------------------------------------------# This class performs battle screen processing.#==============================================================================class Scene_Battle < Scene_Base #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias tds_battle_common_events_scene_battle_battle_end battle_end #-------------------------------------------------------------------------- # * End Battle # result : Results (0: win, 1: escape, 2:lose) #-------------------------------------------------------------------------- def battle_end(result) # Run Original Method tds_battle_common_events_scene_battle_battle_end(result) # If After Battle Common Event ID is not 0 if AFTER_BATTLE_C_EVENTS_ID[result] != 0 # Call a battle common event $game_map.interpreter.battle_common_event(AFTER_BATTLE_C_EVENTS_ID[result]) # Update Game Map Interpreter $game_map.interpreter.update end end end#==============================================================================# ** Game_Interpreter#------------------------------------------------------------------------------# An interpreter for executing event commands. This class is used within the# Game_Map, Game_Troop, and Game_Event classes.#==============================================================================class Game_Interpreter #-------------------------------------------------------------------------- # * Call Battle Common Event #-------------------------------------------------------------------------- def battle_common_event(id) common_event = $data_common_events[id] if common_event != nil @child_interpreter = Game_Interpreter.new(@depth + 1) @child_interpreter.setup(common_event.list, @event_id) end return true endend