- Joined
- Jul 7, 2018
- Messages
- 26
- Reaction score
- 8
- First Language
- German
- Primarily Uses
- RMMV
I successfully could create tracks that can only be traversed with a minecart (a reskinned ship-vehicle) but also crossed by the actors at certain tiles, by using Yanfly's AreaRestriction and VehicleRestrict plugins.
Now, what I need to accomplish is to have the minecart-vehicle disappear after dismounting from it, so it does not stay behind where I left it. Sort of like I put it into my "pocket" and so I can use it at another spot where the minecart can be deployed.
Is there a way to do that? I think there was a way to sort of "calling" the vehicle to a designated place via events, but this is not really the way I want it. In my game, you find the minecart, put it into your inventory and only use it at specific spots to ride it on the tracks.
I am greatful for any help and ideas regarding this. ^^
Now, what I need to accomplish is to have the minecart-vehicle disappear after dismounting from it, so it does not stay behind where I left it. Sort of like I put it into my "pocket" and so I can use it at another spot where the minecart can be deployed.
Is there a way to do that? I think there was a way to sort of "calling" the vehicle to a designated place via events, but this is not really the way I want it. In my game, you find the minecart, put it into your inventory and only use it at specific spots to ride it on the tracks.
I am greatful for any help and ideas regarding this. ^^

