Portrait Positioning

How do you usually draw portraits for your game?

  • facing each other (like in an actual conversation)

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  • facing the screen

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  • doesn't matter (whichever's easier)

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HexMozart88

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This may seem like a rather weird question, but when you draw your portraits for your game, do you usually like to have them looking directly at the screen as though talking to the player, or have them facing sideways as though talking to each other? I have seen both cases in RPGs (not just visual novels) and I was curious to see your thoughts. 


Usually for me, I like them facing sideways, because facing the screen looks creepy sometimes. 
 

mlogan

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When I think of them facing sideways, I don't really think of them as talking to each other necessarily, unless more than one is on the screen at the same time. However, I just prefer them looking sideways, though I've never really thought about why. Maybe I've been ruined with Ace's generator characters staring straight into your soul.
 

RubbyDukky

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For the original portrait size, I wouldn't care much, but if you're using a large face-set, I'd say a mix of both is a lot more interesting and appealing than just having one pose change expressions.
 

atasuke10

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When I think of them facing sideways, I don't really think of them as talking to each other necessarily, unless more than one is on the screen at the same time. However, I just prefer them looking sideways, though I've never really thought about why. Maybe I've been ruined with Ace's generator characters staring straight into your soul.
What do you mean? This is the main character of my new game: Tales of dragon slayer chronicles. Shes a half vampire, very charming. dont discriminate her.
 

Cunechan

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I usually make them either look slightly to the left but sometimes they are viewed by the front. For busts I make them appear on the left side and look at the right side or mirror them. I don't like being watched. Rarely make them face to the right or making them directly look at the player, that's kind of creepy when they are watching you.

All.png


Except this one guy there. I mean this ^^^^^^ guy. Just look at his face. He's like "wth are you even talking...?". 



My people are talking to each other when they have busts. They don't talk to me, they don't even know I exist. That's kind of sad...
 

aqua

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I tend to favor the 3/4 angle when drawing portraits, personally? The default would usually be staring the player down, but I'd illustrate a sad or shameful expression with eyes shifted to the side, or cast downward. Basically, looking anywhere but at the viewer to really drive home the emotion.
 

HexMozart88

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that's kind of creepy when they are watching you.
I feel the exact same way. Especially in those games where all of the characters have ridiculously large eyes (*cough, cough*my shopkeeper*cough, cough*) Sometimes it's hard to know where they're looking, but others, it's worse than dolls eyes when they're smiling while staring straight into you. *shivers* 
 

Cunechan

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I feel the exact same way. Especially in those games where all of the characters have ridiculously large eyes (*cough, cough*my shopkeeper*cough, cough*) Sometimes it's hard to know where they're looking, but others, it's worse than dolls eyes when they're smiling while staring straight into you. *shivers* 
HA HA! I made these busts once that look as if they would avoid your glance! That's hella weird too when they're talking.

Actors batch1.pngLololol
 

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