- Joined
- Mar 23, 2017
- Messages
- 4,125
- Reaction score
- 10,639
- First Language
- Czech
- Primarily Uses
- RMMV
PIXI.Graphics, masking
An important, but theory-heavy part of PIXI. PIXI.Graphics are responsible for all sorts of geometry stuff. In rpg maker we can see it behind menus and HUD meters, although its' potential is much greater. I won't be talking too much about the practical side though, because the theory is really heavy.
Something that comes in hand with PIXI.Graphics is masking, which allows us to limit the visibility of certain sprites to only a certain area allowing all sorts of crazy stuff. But again, I'll only slightly touch the actual usefulness here.
Requirements: Text editor, RMMV and basic javascript knowledge regarding functions for easier orientation.
An important, but theory-heavy part of PIXI. PIXI.Graphics are responsible for all sorts of geometry stuff. In rpg maker we can see it behind menus and HUD meters, although its' potential is much greater. I won't be talking too much about the practical side though, because the theory is really heavy.
Something that comes in hand with PIXI.Graphics is masking, which allows us to limit the visibility of certain sprites to only a certain area allowing all sorts of crazy stuff. But again, I'll only slightly touch the actual usefulness here.
Requirements: Text editor, RMMV and basic javascript knowledge regarding functions for easier orientation.
