A short and quick obstacle course about various ways of dealing with event movements in cutscenes. In my opinion it's a redundant lesson, since most if not all of these features are already explained in the native tutorial, but I see questions about that again and again and again, so I have decided to make a lesson on that. The lesson is located in the east hall, far right classroom, next to the bathrooms. Lesson structure The course is separated into 5 obstacles with provided solutions. Extra materials Extra pictures begin with PMC. There's also a POC picture of the boss, since I have decided to keep it in every lesson from now on and it would be pointless to copy it again and again under new prefix. Lesson indicators: Switches 28, 29 The extra monster shown in the lesson is not present in the database and never will. Known bugs/issues None. But there may be some, since I initially made it in the old version of MV school and then transferred it to the new one. Download the lesson here: https://drive.google.com/open?id=1U-OsxefbeIDYH1mrvXCl4jzwK11hbEqT EDIT: Updated the project. Changelog: v.1.01 Fixed bugs reported by @Rhino Changed the text to make it sound nicer Fixed several other bugs Added several files without which the game was crashing, even though there were no sprites that required these files anymore. I was aware that you had compressed the image and changed the files properly even before uploading, but for some reason the game keeps demanding three of the image files, so I implanted them there for the time being) Made several adjustments to the texts Added T.U.T.O.R. beeps where they were necessary Changed remote controller from toggle by Shift press to press and release Shift mechanics due to toggle by Shift not working properly The test caused MV core scripts to be updated to 1.6.0. It shouldn't cause any problems, but in case it does, inside img folder there's a JS folder backup.