So, I'm doing a couple of different things at once that are causing a couple of issues for me:
First, I'm using larger-than-normal battlers (current size is 186 pixels, although I may cut it in half to 93 pixels, still undecided).
Second, I'm using a larger-than-normal party size of six using Yanfly's party system.
When I put those two things together I get the starting characters very high up on the screen, making the battlebacks look awkward. The characters are also grouped very closely together and the larger sprite size means they're covering each other up.
So, I was hoping to change from a single row formation to a 3 x 2 formation with 3 players in the front, three in the rear. Ideally, it would look like this:
These aren't precise positions, but it should give you an idea. (also, I should mention I'm using a 1104 x 624 resolution).
To get this done I'm using Yanfly's row positions to create a second row to fit the rear party members into. However, I'm finding the positioning formula extremely intimidating and I'm not sure what to do to get people to fit where they need to go.
I can get them in the front or back row with no trouble, but they'll still start high up on the screen like they were before, presumably because they're still trying to accomodate a maximum of six potential characters in each row, and I have no clue how to get them positioned lower and wider like I have pictured above.
By the way, if there's a way to do this without the row formation plugin I'm fine with that: I won't have any mechanical adjustments for the different rows and characters are going to be fixed into their positions (no changing the party order) so if there's a way to make this a bit easier I'm all ears. I'm doing this purely for aesthetics.