I'd like to ask/see how more people feel about the character barks/quips in combat focused games.
If these exist, and were based on a characters designed personality as in some 'fighter' games,
could this limit the characters you would want to play with-or enhance the experience regardless?
Personally I see these as a possibly enjoyable splash of personality added to the experience.
However while working on my project I can't help but be concerned that people may end up
avoiding a possibly enjoyable combat archetype to play with, because of the characters personality.
If there's not enough personality for a 'story', would a limited personality/vocabulary be wasted effort,
or even negative to the combat focused experience?
If these exist, and were based on a characters designed personality as in some 'fighter' games,
could this limit the characters you would want to play with-or enhance the experience regardless?
Personally I see these as a possibly enjoyable splash of personality added to the experience.
However while working on my project I can't help but be concerned that people may end up
avoiding a possibly enjoyable combat archetype to play with, because of the characters personality.
If there's not enough personality for a 'story', would a limited personality/vocabulary be wasted effort,
or even negative to the combat focused experience?

