I'd like to ask/see how more people feel about the character barks/quips in combat focused games. If these exist, and were based on a characters designed personality as in some 'fighter' games, could this limit the characters you would want to play with-or enhance the experience regardless? Personally I see these as a possibly enjoyable splash of personality added to the experience. However while working on my project I can't help but be concerned that people may end up avoiding a possibly enjoyable combat archetype to play with, because of the characters personality. If there's not enough personality for a 'story', would a limited personality/vocabulary be wasted effort, or even negative to the combat focused experience?