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It has probably been done before, but not too often I don't think... Anyway, I am curious whether anyone would want to play a game like this so I am asking here whether people think it is one I should bother making. Of course, it would be basically shelved until my current project is done, but I would still brainstorm on it occasionally in the meantime.

I was reading a manga last night and it inspired this little twist on the traditional “level up and select advanced class” theme in RPGs. It is similar to, but not the same as, the evolution system in Pokemon and Digimon:

  • You start out very weak and have very little stat growth per level, but when you reach max level you get offered a branched evolution where you pick what you grow/evolve into. Declining to evolve is not an option.
  • Upon evolving your level is reset but you are now a stronger species that has higher stats(first level for the new form will have similar stats to the max level for the previous form) and can learn different skills depending on the evolution branch chosen. All skills learned prior to evolution are maintained and can still be strengthened.
  • There are also hidden or variant evolutions that can be unlocked by accomplishing something or otherwise meeting certain conditions prior to reaching max level.
  • The max level itself is relatively easy to obtain but becomes harder the stronger your current evolution and the pattern repeats with different and more powerful evolutions available each time.
  • Skills can also be learned from others.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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