Is there anyway to add a new damage type to that drop down? I see all the code in the files necessary to create the damage type I want, but it I can't find a way to implement the name of the damage type into that drop down.
If you're trying to damage, say TP or TPB, you can sort of pull it off by using MP damage, and then something like this in the formula box:
This will deal 25 TP damage to the target.
By using MP Damage, no numbers will pop up since we set the damage value to be 0, so it's a handy way to use the formula box to do other clever things without an annoying "0" popping out of the target(s). However, by default, TP (and TPB ) doesn't have any sort of popup numbers so you'll either have to relay the information to the player some other way, or let them figure it out on their own. I have a battle plugin in the works that does add popups for both of these things, but it's a long ways from being usable.
Just finished eventing a couple simple puzzles in RMMV, for my very first game "Sample Quest." Just messing around, throwing things together, and calling it a story XD On a non-RM note, got my hair cut today!
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