- Joined
- Jun 14, 2017
- Messages
- 23
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- 5
- First Language
- English
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- RMMV
Before I begin, yes. I know this is the wrong thread to post in. Problem is that I can't quite find a "help me, I'm trying to do really complex stuff and need complex help" thread. Please move it where it should go so that I know where to go next time. Thank you!
Anyway, I'm trying to do some Maker Magic. When you use a skill (say for instance, "Metal Make: Sword") I want it to add a state, which equips a weapon for a bit. After the state ends, I want it to unequip. Tried a parallel common event, but it didn't do anything. Ypu can set the ability to equip a weapon TYPE, but not a specific weapon. I was able to accomplish this with a common event that equipped it after the spell was used, but it didn't make it to where the weapon would unequip. Any help welcome. Thanks!
Anyway, I'm trying to do some Maker Magic. When you use a skill (say for instance, "Metal Make: Sword") I want it to add a state, which equips a weapon for a bit. After the state ends, I want it to unequip. Tried a parallel common event, but it didn't do anything. Ypu can set the ability to equip a weapon TYPE, but not a specific weapon. I was able to accomplish this with a common event that equipped it after the spell was used, but it didn't make it to where the weapon would unequip. Any help welcome. Thanks!


