Before I begin, yes. I know this is the wrong thread to post in. Problem is that I can't quite find a "help me, I'm trying to do really complex stuff and need complex help" thread. Please move it where it should go so that I know where to go next time. Thank you!
Anyway, I'm trying to do some Maker Magic. When you use a skill (say for instance, "Metal Make: Sword") I want it to add a state, which equips a weapon for a bit. After the state ends, I want it to unequip. Tried a parallel common event, but it didn't do anything. Ypu can set the ability to equip a weapon TYPE, but not a specific weapon. I was able to accomplish this with a common event that equipped it after the spell was used, but it didn't make it to where the weapon would unequip. Any help welcome. Thanks!