- Joined
- Jan 5, 2014
- Messages
- 3
- Reaction score
- 0
- First Language
- English
- Primarily Uses
I'm working on a project with combat similar to Rune Factory's (zelda-style), and was wondering if it was possible to modify an existing ABS script to allow for differently sized weapons, like a polearm vs. a sword or staff, etc. Example link: http://www.youtube.com/watch?v=Hxt4I4BTZY0 (compare the weapon hitboxes + size at 5:15 and 7:18)
(Ideally, there would be an existing script that allowed for this, but I haven't found one yet.)
I originally started out using Khas's Sapphire Action System, but the weapon graphic was pulled from the weapon's icon, which was too small and a fixed size. So far, I haven't figured out how to either make it reference something else, or somehow enlarge the icon when it's drawn on the screen. If that's even possible orz
It doesn't have to be a modification to Khas's script, I would appreciate any guidance on what direction to head on, any links to possibly helpful scripts (I was thinking of switching to Falcao's for an unrelated reason), or even just to know if this is possible. Thanks!
(Ideally, there would be an existing script that allowed for this, but I haven't found one yet.)
I originally started out using Khas's Sapphire Action System, but the weapon graphic was pulled from the weapon's icon, which was too small and a fixed size. So far, I haven't figured out how to either make it reference something else, or somehow enlarge the icon when it's drawn on the screen. If that's even possible orz
It doesn't have to be a modification to Khas's script, I would appreciate any guidance on what direction to head on, any links to possibly helpful scripts (I was thinking of switching to Falcao's for an unrelated reason), or even just to know if this is possible. Thanks!

