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For example, if I wanted to make something akin to Final Fantasy V's Chicken Knife, where the damage dealt to the enemy with a normal attack is determined by how many times you have run from battle - more escapes = more damage.
I know I can call stuff like this with a Skill and the damage formula box, but what I want is for a weapon to cause the normal attack to call such a formula. Is it possible to do this?
I know I can call stuff like this with a Skill and the damage formula box, but what I want is for a weapon to cause the normal attack to call such a formula. Is it possible to do this?
