- Joined
- Aug 24, 2015
- Messages
- 242
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- german
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I have a common event that updates some player stats in the background every few seconds.
I would like to pause that during the execution of other events.
I know I can simply turn of the switch that is used or it and activate it again once I am done, but this seems like a lot of work for every single interactive event I would like to put in the game.
Is there a more simply way to do this?
I would like to pause that during the execution of other events.
I know I can simply turn of the switch that is used or it and activate it again once I am done, but this seems like a lot of work for every single interactive event I would like to put in the game.
Is there a more simply way to do this?