Post battle Common Events by Arty


tank nerd
Jun 9, 2014
Reaction score
First Language
Primarily Uses

Post Battle Common Events

v 1.0

by Arty


I needed a plugin that runs common events after each battle, and making one for myself was faster than looking for one. So, here's a new plugin: This one runs Common Events after a) every battle (regardless of result), b ) victory, c) defeat, or d) escape/abort. That means you can set a Common Event for every possible result of a battle each. The only thing that it doesn’t do is differentiate between escapes and manual battle abort. 


You can set a common event for each outcome of your battles. They will be run after the battle is over.



How to Use

-add plugin to your /js/plugins folder (filename must be Arty_PostBattleCommonEvent.js)

-enable in your plugin manager

-create common events in your database

-assign the common events' IDs in the plugin manager



>Get it here from pastebin<

Credit and Thanks

made by me, Arty

Terms of Use

The plugin is free to use for free and commercial projects as long as you credit me.


I tested it but probably didn’t think of every possible outcome, so if you run into a problem, please tell me and I’ll try to fix it. There shouldn’t be any incompatibilities.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Chaos17 wrote on Poryg's profile.
Hi, I am following your videos tutorials serie about coding on MV and I am at the third video. Thank you for making it but's a bit hard to follow since you don't show the whole plugin at the end. I had to screenshot the lines between 110-159 because you scrolled so fast on them.
I'm not sure if I should be happy for MZ, or sad for MV.
Not going to lie.... The update's cool and all, but I immediately ran to Mog's site and was like, "Update! Update! Update!" while breathing on the page of his Star Ocean Battle System plugin. :kaoswt:
Ho boi. I can already see the storm of ugly actor faces RTP customizable facesets from MZ are gonna flood. XD
<-- Meet Seith. He begins the story as an apprentice druid, learning to survive in the wilderness by communing with nature and honing his herbalism. Seith has a deep desire to understand the world around him. When wells of chaotic energy begin erupting from the land,corrupting plant, animal and man alike, Seith finds himself on a journey to discover just what this means for the fate of his home, the land of Myarr.

Forum statistics

Latest member