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I've got two things I need help with, and I assume I'd need scripts for both. However, as some might know, I'm not a very good searcher of these archives, so if these are easily solved then I do apologize. (bows) Now then, on to the tale.
Two things, indeed, yes.
1) Events After Saving, with a twist: Post-Game events, but only after you load a file saved at the end of the game. The idea is:
2) Post-Game Results
Are these two things able to be made in any way, shape or form? Also, I was looking around the forums trying to find my answer before posting, and I noticed a few recommendations towards similar things, and that was the Yanfly New Game+. However, I'm using something that modifies the save screen already, and therefore I can't use that since it needs the Yanfly Save Engine, which I'm not looking into. Thank you in advance.
Two things, indeed, yes.
1) Events After Saving, with a twist: Post-Game events, but only after you load a file saved at the end of the game. The idea is:
Step 1: Finish Game.
Step 2: Sit through credit scene, made by a Text Scroll.
Step 2.5: Screen fades to black, or is teleported to a small map with nothing but black in it, with character transparent.
Step 3: Option to save comes up, through a small message and a Show Choices option. (option a: save. option b: return to title screen.)
Step 4: Saving the game will allow a "Post-Game" mode. You're teleported back to the last location before the final boss fight. BUT, once you save the game, it will go back to the Title Screen. "Post-Game" save loads up, and you're at the last place before the final boss, as stated above.
I know this can be done easily without the Return to Title Screen, but I'm trying to do it some way where you save, it cuts you to the title screen after you exit the save menu, but the save file is already set up to load the last location with new events around the game, turned on by a Post-Game switch.
Note that this is VERY similar, almost identical to how Kingdom Hearts: Birth By Sleep finishes its game. So if you've played that, you know exactly what I'm talking about.
Step 2: Sit through credit scene, made by a Text Scroll.
Step 2.5: Screen fades to black, or is teleported to a small map with nothing but black in it, with character transparent.
Step 3: Option to save comes up, through a small message and a Show Choices option. (option a: save. option b: return to title screen.)
Step 4: Saving the game will allow a "Post-Game" mode. You're teleported back to the last location before the final boss fight. BUT, once you save the game, it will go back to the Title Screen. "Post-Game" save loads up, and you're at the last place before the final boss, as stated above.
I know this can be done easily without the Return to Title Screen, but I'm trying to do it some way where you save, it cuts you to the title screen after you exit the save menu, but the save file is already set up to load the last location with new events around the game, turned on by a Post-Game switch.
Note that this is VERY similar, almost identical to how Kingdom Hearts: Birth By Sleep finishes its game. So if you've played that, you know exactly what I'm talking about.
After you've finished the game, after the credits but before the option to save for that post-game thingie mentioned above, I'd really like it if I could setup some sort of progress report, of course with variables of some sort, to show how well the player did throughout the game. How much gold they made, how much damage they took/dealt, how much time it took them to complete the game, maybe even a Most Used Skill or something too. MAYBE even how many times they DIED, if that's also possible through another script?