Echoing Thunder: Deals more damage (stacks) when used consecutively. Damage bonus resets if skipped use a turn, or once it reaches 5 stacks. Photon Shield: Active for 3 turns. Grants Defence+, and stuns enemies physically attacking into it. While active, can be detonated to damage all enemies. Explosion: Drains all MP, dealing more damage per MP spent. User becomes unable to act (but isn't dead) until the end of battle, or until their MP is fully charged again. Ritual: Cycles through 4 different versions, each one granting different bonuses to the party when used. Blackrock Cannon: Visually materialises a cannon in their hands to strongly upgrade their Attack command until the end of battle. Will of the Goddess: Has a random, but powerful outcome. Ranging from healing all party HP, all party MP, 1 turn double party attack, 1 turn party invincibility, dealing high damage to all enemies etc. Explosive Mines: Lays a random number of mines on the field (stacks). The more mines present, the higher the chance a number of them will explode at the end of the turn, dealing more damage to all foes per mine that goes boom. Active mines restore MP to the user each turn and can be detonated manually all at once for immediate benefits. Granite Statue: Become invulnerable, but cannot act and lose MP every turn. At 0 MP, this form cancels. Magic Renewal: Lose all MP, but fully restore all other allies' MP. Can be used only once per battle. Rampage: Double all heroes' and enemies' attack. Everyone is now Berserk (attack targets at random, including possibly allies).