is anybody else who is still waiting a participant from the non-RPG category? I'm beginning to wonder if there are any other people that need to be contacted for that category, seeing as the judges were different.
"In short, we found the idea to be quite unique relative to other games in the contest, and were impressed with the 3D graphics, the responsiveness of the controls as you rolled down the perpetual slope, the overall physics, and the near-unforgiving nature of some of the turns and obstacles. However, at points we felt it was a bit too challenging in its design, especially given the length of the stage and the fact that the really hard obstacles come quite fast. The overall presentation felt like it could have been more detailed as well; it was quite straightforward and felt a little unfinished. Best of luck with the idea in the future and thanks for your submission!"
Judge 1: 13 presentation, 16 gameplay, 20 fun factor.
Judge 2: 11 presentation, 12 gameplay, and 11 fun factor.
I'd like to thank the non-RPG judges and the staff for sharing their feedback on all our projects.
I've made a rudimentary prototype map for the first game with the MV RTP overworld tiling. I'm probably going to photoshop the crap out of it for parallax, but the prototype has given me new ideas about how I want to place dungeons in the game.
Did my first script call in an event! It's completely useless and just because I thought it'd be cute if looking at clocks in-game made the character say the real-world time, but it's fully functional scripting and I did it all by myself!