@Archduke: Whereabouts at the beginning do you mean sorry? I assume you mean the very beginning (pre 10 seconds) where there isn't much going on?@Scythuz: If I had to say anything, I'd say the melody at the beginning felt a bit weak to me. And the transition at 0:50 felt really awkward. The strings end kind've abruptly as well. The track also feels like it could use a little reverb as well. This is all I could come up with in 10 plays, so overall it's really good. I love the sound of that solo violin!
- Duke
I'll also see if I can strengthen the transition a bit since it's probably a bit too sudden. I've been a bit more held back than usual with reverb since I usually go too far with it but perhaps this time I've left the track too dry, particularly since there aren't too many instruments involved. The solo violin used is Embertone Friedlander Violin, it's probably the best I've ever heard but it's also incredibly ram/processor intensive and you have to really 'fiddle' (ho ho!) with it to get a good sound out of it, so very worth the hassle though when you have the right track for it. Being able to control vibrato and so many different articulations is just crazy.
@Reposer: I think we might be at the point where it's best to move onto a different track and possibly come back to this one later. The new percussion is very sharp and loud compared to the rest of the track, it's really jarring so I think it would be better to come back to this track later since it seems like you need a break from it. Sometimes it's better to leave a track alone for a bit or even just create a new one to replace it later with fresh ears.
@Necrox: Not the type of thing I'd expect to hear in a game necessarily but hey, there's no limits on that here so I'll go ahead and give feedback anyway.
This is pretty cool once it gets going, I'd say the bass and drums are just a bit too loud and perhaps the drums could benefit from some sustain whether it be from transient master, delay, gated reverb or just changing the decay/release times on the envelope. I feel like the parts where spoken dialogue is used could benefit greatly by some kind of pad, I'm pretty sure I can hear you using massive and other native instruments plugins so I'd recommend using pads from the soundscapes subcategory to fill out these parts, maybe even add some extremely mild textural percussion. If you have absynth, that's another option too. Overall it's pretty cool and whilst on a personal level I'd like to see more melody in the track, it's not really 'game music' as you might expect it but, more contemporary. So yeah, I'd say it's not a big deal to worry about.


