- Joined
- Nov 13, 2015
- Messages
- 1
- Reaction score
- 2
- First Language
- Finnish
- Primarily Uses
@Atlas Rose Worm Knowledge: This reminded me of Macalania woods from FFX. I think this might fit well in a similar environment. The mood I get from this song is really mellow. No danger, or rush. I can imagine this playing in a frozen waterfall where the player meets a forest spirit who is friendly and lonely
.
When Hearts Are Shattered: Sounds like the kind of music that plays when the player is heading straight towards a big fight and this is the moment before the fight. Everything is in ruins and the player must organize his/her party to be able to withstand the coming enemies. Since I already used FFX as an example, let's roll with it, because there is a song that serves this exact purpose in that game and it is called Time of Judgement. It starts with, what sounds to me, dissonant high strings and a marching drum. Very cool. Anyway, I think your song has potential and it definitely fits a scene in my mind but I'm afraid it's just not very pleasant to listen to. Maybe it's the saw sound or how every instrument seems to compete with each other to play the lead part. Maybe choose one "main voice" for the song and then use the rest of the instruments to really make it work? Then again who am I to give advice, I have no training in this stuff
Realization: Gloomy and dark. I didn't think of a clear scene in my mind for this one but I could see a variety of uses for it. What did you think of when you made it? I think it is quite good. I wish it had some kind of a strong hook that I could remember later on.
@Saltwater Croc The Forest For The Trees: This is clearly an elven village where the the elves think of the player's characters as a lower species and behave in cold manner to them. There is this serene, beautiful quality to it but also coldness. Where did you get these sounds from?
Night Time Flutter: Oooh, a sequel to the previous song. Maybe now the characters have found the healing pond they were looking for and are by themselves without the snobby elves. I'm making this up as I go, but these are seriously the images I get from this music. Good song
Win(g) Over: I really, really like the sounds here! It brings a clear scene to my head where the player is in a hot and busy mechanical bazaar city and has just discovered a propeller-driven flying machine. Now the player is flying and exploring the city from a new perspective. Kind of reminds me of Dragon Roost Island from Wind Waker.
@mmr The Gateway: Really interesting. I don't listen to this kind of music at all so it is very hard for me to compare it to anything. I think it would be a good fit for a first-person puzzle solving game with some horror elements.
@Dimitris Baotou: I can see this in a really visually elaborate puzzle game. Something where the camera is constantly in slight motion towards some point because the song has such a nice flow. I really liked it when the song kicked off
. So cool.
So many good composers here and so many wonderful ideas. I don't know if I dare to post any of my own music but what the heck. If you have comments on it, please fire away and let me improve as a composer. Anyway, here is one very much video game inspired song:
When Hearts Are Shattered: Sounds like the kind of music that plays when the player is heading straight towards a big fight and this is the moment before the fight. Everything is in ruins and the player must organize his/her party to be able to withstand the coming enemies. Since I already used FFX as an example, let's roll with it, because there is a song that serves this exact purpose in that game and it is called Time of Judgement. It starts with, what sounds to me, dissonant high strings and a marching drum. Very cool. Anyway, I think your song has potential and it definitely fits a scene in my mind but I'm afraid it's just not very pleasant to listen to. Maybe it's the saw sound or how every instrument seems to compete with each other to play the lead part. Maybe choose one "main voice" for the song and then use the rest of the instruments to really make it work? Then again who am I to give advice, I have no training in this stuff
Realization: Gloomy and dark. I didn't think of a clear scene in my mind for this one but I could see a variety of uses for it. What did you think of when you made it? I think it is quite good. I wish it had some kind of a strong hook that I could remember later on.
@Saltwater Croc The Forest For The Trees: This is clearly an elven village where the the elves think of the player's characters as a lower species and behave in cold manner to them. There is this serene, beautiful quality to it but also coldness. Where did you get these sounds from?
Night Time Flutter: Oooh, a sequel to the previous song. Maybe now the characters have found the healing pond they were looking for and are by themselves without the snobby elves. I'm making this up as I go, but these are seriously the images I get from this music. Good song
Win(g) Over: I really, really like the sounds here! It brings a clear scene to my head where the player is in a hot and busy mechanical bazaar city and has just discovered a propeller-driven flying machine. Now the player is flying and exploring the city from a new perspective. Kind of reminds me of Dragon Roost Island from Wind Waker.
@mmr The Gateway: Really interesting. I don't listen to this kind of music at all so it is very hard for me to compare it to anything. I think it would be a good fit for a first-person puzzle solving game with some horror elements.
@Dimitris Baotou: I can see this in a really visually elaborate puzzle game. Something where the camera is constantly in slight motion towards some point because the song has such a nice flow. I really liked it when the song kicked off
So many good composers here and so many wonderful ideas. I don't know if I dare to post any of my own music but what the heck. If you have comments on it, please fire away and let me improve as a composer. Anyway, here is one very much video game inspired song: