I'll bite. It is not like I will finish my game anyway.
--- Eremidia Party ---
About:
Eremidia is a shared universe (much like Arum here) for our community. And these are my characters for the game of it.
Soleil Alfred (M, 23 ~ 24)
Role: Versatile, Slash/Heat damage
Lore:
A hot-blooded boy who's always looking for a challenge and knows no fear. However, despite his reckless nature, while not as good as Lunar, he is quite knowledgeable about Arcane knowledge. Hence he could use some arcane to make him a spellsword. He mainly works as either mercenary or adventurer who explored the unknown that many people are too afraid to uncover.
Design:
Soleil is an embodiment of your cliche shonen-Esque main character trope. I deliberately made him with that trope and I want to keep him that way since it is easier to write. He is what he is, and I don't want to change that.
Also, in case you haven't noticed, he's left-handed.
Stella Douglass (F, 21 ~ 22)
Role: Glass cannon, Piercing/impact damage
Lore:
An opportunistic girl who is probably the dumbest party member among the others. She likes shiny things, which sometimes drag the whole party members into trouble (such as activating a dungeon trap or something). However, she brings a lot of firepower to the party that you could say she is still an important party member. She works either as a bounty hunter or a treasure hunter.
Design:
She was designed as Soleil's rival, just like typical shonen character design. They both often argue with each other.
Lunar Emille (Gender unknown, 25 ~ 26)
Role: Support, Arcane damage
Lore:
Lunar is one of the best Alumni from Runica Academy. They are always curious and seek to unfold the mystery of the universe. What happened in the past and why things worked in the way they are. It is almost like a walking library you could ask anything.
Design:
The original party composition consisted of three people. They are Lunar, Soleil, and Stella. However, due to my little "OCD" that I had to distribute gender equally, I ended up making Lunar as ambiguous as possible.
Terra Erde (Genderless, Age unknown)
Role: Tank, Impact damage
Lore:
Terra was a product of an experiment of creating an artificial soul. Her body comes from an actual human vessel with the absence of its soul. She talks mostly in a monotonous tone due to a lack of emotion. However, as the soul occupies the body, over time, she learned how to express emotion and understand how human feels.
Design:
Terra is the additional fourth character from the trio that debuted in the sequel game. However, I did not want to break the gender balance, so the lore I created was also because of this reason.
--- Skynesia Party ---
About:
Journey to Skynesia was originally my dream game over 12 years ago. And I have these characters made for them.
Nella Shadowind (F, 15 + 300)
Role: Support, Arcane damage
Lore:
Nella is the last survivor of the Skynesian race that went extinct around 300 years ago due to a certain extinction event. Nella was kept under a stasis crystal that kept her alive until someone broke the seal. When she woke up, she realized that everything was different. Even the resident in the current era spoke a different language that she did not understand at all. Being such sole survivor, and having the knowledge of the lost magic, Nella is being targeted by many factions. She has to keep herself undercover.
Design:
Despite being the youngest, she is also the oldest character in the list dating
back to 2010 with a lot of design revision. Also the OC I loved much. You probably know how often I draw her.
Andy Landwalker (M, 16 ~ 17)
Role: Utility, Debuffer, Slash damage
Lore:
Andy is an average nerd boy with no talent in arcane magic. To make up for his downside, he created a bunch of little gadgets at his disposal. If anyone fights him one on one, it is most likely that he is gonna lose, however, he always plays smart and tricks his opponents into something that is almost like cheating. He excels at escaping from a problem rather than solving it.
He always heard the tale of the lost race, Skynesian. After all, the remnant of their civilizations is there. His life changed the moment he met Nella.
Design:
Andy was designed around the RPG class I like so much. An agile-based character that focuses on escaping/dodging.
Cecilia Fortuna (F, 17 ~ 18)
Role: Burst/DPS, Multi-element damage
Lore:
Cecilia is a gifted child and one of the most talented students at Alumnea Magic Academy. She is also the sole daughter of the strongest mage in the magic council in the kingdom. Before her graduation, she had to pass an internship to hunt a rogue mage (an illegal mage that has no license). Turned out this illegal mage was not other than Nella. This fateful encounter brought another chapter of her life.
Design:
There is not much I could say about her design other than I throw random pretty mage outfits for her.
Claude Ironshift (M, 35+)
Role: Tank, Impact/Slash damage
Lore:
Claude was the sole survivor of a magical experiment to enhance their physical ability. All of the other 'volunteers' died during the process. Only Claude survived. However, he couldn't regain control of his body and went berserk, killing everyone. Then his whereabouts were unknown for a long period of time.
About ten years later, Claude comes back as a mercenary. His fateful encounter with Nella's party made him want to protect these kids from corrupted people. So, he decides to travel with them.
Design:
Initially, Claude wields a sword as his weapon. Until I decided that he suit best with an axe to represent his brute strength.