Hey everyone, So I'm working on my first project and I'm having issues with Healing/Recovery items in my game. None of them heal/recover the specified value that it says in the effects tab. I started to run battle tests to simulate this issue. I have a Potion that is meant to heal 50 HP. https://photos.app.goo.gl/dpa5nAEBv7HTw9Cy8 However, when I use it to heal-- it only grants Gabby (my actor) 3 HP. I've cleared everything several times and even made a new potion box. https://photos.app.goo.gl/Votm7Rc5Uu5RBuMbA To compensate for the values acting weird, I just input really high numbers to make up for the difference. I don't have Pharmacology as a trait either. (And even when I put it in, I had to bump up the values really high for it to have a meaningful effect just like everything else.) I can still have recovery items-- but my biggest concern is that this could be signs of a bigger issue with the code perhaps and I'm worried how that will affect things when I install plugins.