Power bar

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I want to customize the battle scene where when you press the attack option 

a power bar appears, then you have to press enter to do damage and where the cursor was pointing when you stopped determines how much damage you do to the enemy. A large portion on both sides would be a miss, a smaller but decent size is attack and in the middle is a critical hit.  

 

Examples:

 undertale fight.png

 

Kirby_Mass_Attack_-_Kirby_Quest.png



undertale fight.png

Kirby_Mass_Attack_-_Kirby_Quest.png
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.


RGSS3 Scripts is where you post scripts you have written and are sharing.
 

MeowFace

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You mean a "charging bar"? power bar is just a gauge or in some games.. power up items. ;)

That one you request there is consider one of the more common type QTE(quick time event) so i am sure you can find it in the master script list.
 
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Well, I could not find what I was looking for. Maybe I just don't know what to search, either way I'm not finding it.
 

MeowFace

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There's a big difference between saying

"I can't do it, help me"

and

"I can't do it by the XXX way i did, help me find a better way".

Don't tell us you did "something wrong" without telling us "what you did" and expect us to know "what you did wrong".
 
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I looked up charge bar script, QTE battle system, QTE charge bar. I looked at the master script list. I didn't find what I was looking for. I looked at Galv's timed attacks but the demo was encrypted so I could get the resources it needs and neither could I looked to see what things did.
 
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There doesn't seem to be one that works with a bar and point indicator. None like the pictures I've shown. I also should mention that I don't need specials or anything just the regular attack.
 
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MeowFace

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Look harder, i remember seeing one here in the request board about 1-2 weeks ago and it's been answered.
 
edit:
and oh..
"QTE" is originally called "Quick Timer Event".
But people are missing that "r" and typed "Quicktime Event" / "Quick Time Event".
So you might want to try all those keywords combination in your search.
 
And think twice before jumping onto QTE:

Quotes from Wikia said:
QTEs have mixed reaction from players and journalists. They can be used effectively to enhance cutscenes and other actions. The use of QTEs within Shenmue is often praised, as "they seamlessly flow from cinema to the QTE sequence without any loading pauses at all",[9] and sections which utilized the QTE were considered "some of the most thrilling in the whole game".[10] At the same time, they also are considered to be a weak addition to gameplay, and often force the player to repeat such sections until they complete the QTE perfectly to move on. They are often considered a "bane of action games", as their presence breaks the standard flow of the game and reduce the control of the game for the player to a few buttons, distracting, and turning interactivity into a job.[11][12] Also, QTEs may frustrate the player due to the fact that they might not have any sign that they are about to happen.
https://en.wikipedia.org/wiki/Quick_time_event
 
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I guess I'm not sure what to do then. I want to change the battle system by doing something where the player has to press keys or dodge things. I've had so many people say that the default battle system just feels like luck and I agree.
 

MeowFace

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That's turn based battle for you. And your luk parameter needs something to do its job.

If you don't want turn based battle you will have to go for either ABS(action battle) or SLG(tactical)

But still.. those require luk.

If you want 100% player's skill game. You will need to go for something like Arcade style. Either platform game or shooter game.

But RMVXA has its limit in these fields, you can do it in RM but they are limited due to VXA can't support GPU. So having a massive battle on screen = lag.

Might want to try a different game engine like GG Maker, that seems to suit your requirement more.

http://www.rpgmakerweb.com/products/programs/gg-maker

It comes with wysiwyg GUI builder, so you can easily make the GUI to fit your needs
 
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That actually looks really good. I think I'll have to get it. Although I already put a lot of time into the game I'm working on now, perhaps I'll finish with one last turn based game. I made so many many batters already. I think making the graphics is my favorite part of game making.
 

MeowFace

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Well.. the trick to success is not to be greedy and keep everything down to minimal.
Only use 2-3 custom scripts and stick to them all throughout the game making. And you will find yourself able to finish making a game in less than a week.
 
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I don't actually have many custom script in my game probably 4, all just plugins. Most of my time goes into graphics and music.
 
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MeowFace

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Started to make a stimulation-like game using RMVXA 3 days ago.

Well... was just going to do a demo test on my "event trigger event" script but ended up making a full game.

Graphics + Sound files + Scripts all done.. Current uncompressed game size is around 3mb. ;)

Main script being the event trigger event, one for simple ui change, one for additional event's AI,

and the final one being conditional checking script calls to ease the game making. The rest are all eventing. :p

Game maps over 50% done. might be able to release it before new year if RL events spare me some energy. :p

I was hoping to release it today, but can't find time to work on it as planned.

And don't think i can work on it until 26th, grrrr.. it's so close to finish line. :p

Well, anyway, happy holiday and have a very Merry Christmas!
 
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Merry Christmas to you too. I once made a dating sim in one day, however you could get every single ending in 15 minutes or less. It's pretty time consuming to have so many branching choices.
 
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MeowFace

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Merry Christmas!

Yup, one can spend over 100 hours making a single map, but do not expect your player to spend the same time in it.

Unless it's a "training ground" and your game "force player to level up", they won't be spending more than an hour in each map you made throughout the whole game play. ;)

It's our job to make a map pretty and fill up all the empty spaces. But players are not obligated to spend time looking at flowers we placed. ;)
 
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True, very true. I think players would appreciate extra effort, however I don't think they will ever fully understand just how much effort it was.
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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