- Joined
- Feb 1, 2013
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- 27
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For the vast majority here who have played the pokemon games, you probably know what I'm talking about, but I'll explain it anyways. I'm not sure if something like this is easy to implement or not, but I guess it's worth asking about!
So technically what I want is a battle script that makes your skills have restricted uses. Each skill has a number of times it can be used during battle until you make it to a town to rest (Perhaps through a script call?). Instead of relying on the character's maximum MP, each skill will have a specified amount of uses determined by either the MP cost or through skill notes. Here's a few mockups; Oh, and thanks a ton in advanced! I could really use help on this, guys. Even if you can't write any scripts, I would still very much appreciate any additional ideas or alternative scripts so we can keep this bumped up. I will be using this with a skill equip script and I'll be removing the regular attack button in the battle scene.





