This idea came about due to me not realizing something and taking steps to fix it. I went to test the game and saw some skills or healing effects still buffed me on the menu screen, along with other skills being castable but not doing anything. So I went and started to fix that...
Till I got to the buff skills. Now, removing the ability to cast a damage dealing skill on the menu screen, that makes sense. But this is..., different.
I was watching someone play an old RPG a few days ago and spent about the first 6 turns buffing up. But he would have had to rebuff if the boss killed a character or purged them. That would have been annoying to have to go back and rebuff after the fact yes but what if he could have just started going ham on turn one?
What if the plan of buffing the first 3 turns of a combat could be removed by pre battle buffing. CRPGs tend to do that(Divinity Original Sin for one.) Though I'm unsure of the balance of having players be buffed before a fight. I'm sure such a system could be abused to heck but I'm also trying to picture the average player, not someone trying to break the game's difficulty in half.
Thoughts?
Till I got to the buff skills. Now, removing the ability to cast a damage dealing skill on the menu screen, that makes sense. But this is..., different.
I was watching someone play an old RPG a few days ago and spent about the first 6 turns buffing up. But he would have had to rebuff if the boss killed a character or purged them. That would have been annoying to have to go back and rebuff after the fact yes but what if he could have just started going ham on turn one?
What if the plan of buffing the first 3 turns of a combat could be removed by pre battle buffing. CRPGs tend to do that(Divinity Original Sin for one.) Though I'm unsure of the balance of having players be buffed before a fight. I'm sure such a system could be abused to heck but I'm also trying to picture the average player, not someone trying to break the game's difficulty in half.
Thoughts?

