Pre-made (Yanfly's) Action Sequence Sharing and Discussions

Discussion in 'Javascript/Plugin Support' started by Blue001, Oct 24, 2015.

  1. Fernyfer775

    Fernyfer775 Veteran Veteran

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    I'm not very Javascript savvy, so I just call a common event and do the math stuff there. :)
     
  2. SuperBlaze

    SuperBlaze Veteran Veteran

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    Hi, i love this topic. I use a lot sequences from this. i will try credit everyone i borrow from.

    Right now i am working on my modded powerpunch made by Stratoforce

    the sequence is working good but i want the target to get knocked back to show a powerfull punch  is made.

    I cant make the target move back, should it be  in Target action :     move target: back 10  

    Is it wrong command or what am i doing wrong.         
     
  3. Tobbx

    Tobbx Veteran Veteran

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    I do that to. But the thing i dislike about that is that i actually have to create Common Events for those skills. Would be alot faster to just be able to type them down with some code. There is nothing wrong with the synthax in my example since it works in a normal Javacript editor. I don't know what i'm doing wrong. 
     
  4. Vanguard

    Vanguard Villager Member

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    Hi guys, I'm having trouble with a skill. Ive got a prototype up and working but cant seem to make it work. Here's  the target typing for it.

    <setup action>
    cast animation
    wait for animation
    motion wait: user
    move user: target, front base
    wait for movement
    </setup action>

    <whole action>
    </whole action>

    <target action>
    motion swing: user
    attack animation: target
    wait for animation
    action effect
    jump target: 200%, 80
    jump user: 260%, 30
    wait for jump
    motion swing: user
    wait for motion
    move target: backwards, 75, 15
    face target: user
    </target action>
    <follow action>
    </follow action>
    <finish action>
    </finish action>

    I know its not finished. what I'm trying to do is after the first jump have the actor hit the monster in mid air and knock him back to the ground at almost a 45 degree angle. If any one can help me out it would be very helpful. :)  Here is a screen shot of the plugins I'm using in MV. I had posted this in another topic, someone had pointed me here.

    plugins.png
     
  5. Tobbx

    Tobbx Veteran Veteran

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     Try to type in move target: backward, 10, 10 

    I'm not sure but i think inputing wait for movement and move target: home, 10 under this will work if you want the target to return to initial position after the punch. Also adjust the amount of distance and frames to your liking. 
     
  6. lonewolph

    lonewolph Veteran Veteran

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    i have a problem that certain animations will make the top part battle background disappear at times, anyone know a fix for this?
     
  7. Vanguard

    Vanguard Villager Member

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    Hi guys I have a question. How would i go about making a skill hit 2 random targets, IE 1 and then another. While making it look right. This is what I have for it right now and it's set to 2 random in the Scope box, but that dont always work, 7 out of 10 its always the same guy that gets it.

    <setup action>

    cast animation

    wait for animation

    motion wait: user

    move user: target, front base

    wait for movement

    </setup action>

    <whole action>

    </whole action>

    <target action>

    motion swing: user

    attack animation: target

    wait for animation

    move user: target, front base

    action effect

    move target: backward, 40, 10

    face target: user

    </target action>

    <follow action>

    </follow action>

    <finish action>

    move user: home

    face user: target

    move target: home

    face target: user

    </finish action>

     
  8. Shiro117

    Shiro117 Villager Member

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    Ok so, do to it being random I will automatically attack enemies at random. It could hit 2 separate or the same twice. 

    I just tested your ability one with 4 enemies and one with 8. It wasn't hit the same target every time.
     
  9. dragonhart2

    dragonhart2 Villager Member

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    Good day guys. Is there any way to disable the screen flash when using skills?

    Thanks in advance.
     
  10. Alluria

    Alluria Villager Member

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    Yes, just disable the screen flash in the skill animation tab on the sound effects of the skill that you want.

    specifically go to the animations tab, and then double click the SE and Flash Timing list that the skill have, and then disable the screen flash in the frame that you want.
     
  11. dragonhart2

    dragonhart2 Villager Member

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    Hi Alluria, thanks for the help! I had a string of sequences that flash everytime a skill hits. It lags too much. thanks again for the help.! :D
     
    Alluria likes this.
  12. SuperBlaze

    SuperBlaze Veteran Veteran

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    Sry i dont know how to make spoiler, but her is what i tried so far. i cant make the enemy move more than  regular back on atack i want it to move enemy alot backwards like the uppercut do uppwards. can you see what i am doing wrong her.

    <target action>

    se: Wind10

    move user: target, center, 5

    wait for movement

    wait: 10

    motion attack: user

    action animation

    wait: 10

    shake screen: 3, 9, 10

    move target: backward, 100, 60

    wait for movement

    move target: home, 10

    action effect

    move user: home, 5

    </target action>
     
  13. Ghost of Christmas Kloe

    Ghost of Christmas Kloe Ghost of a Princess Seagull Veteran

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    zoom: 150%, 20

    Or anything similar arent working, what I mean by this is any zoom commands are not working.

    I might be doing something wrong but this used to work I think...

    EDIT: Um... This is embarrassing but I had the battle camera off in the options menu...  :headshake:  
     
    Last edited by a moderator: Nov 18, 2015
    Fernyfer775 likes this.
  14. MuteDay

    MuteDay Mutation Engine Veteran

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    i was wondering how would i go about adding a throw item/object type motion, i dont have the object animation, but if you have played Final fantasy tactices, something like the throw commands for the ninja job and the throw item commands for the chemist job
     
  15. acemjcyap91

    acemjcyap91 Villager Member

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    can i request a skill script  :D

    can someone make a skill script like a fast multiple slashing combo  :)   thanks in advanced
     
  16. Sindaine

    Sindaine Tired Gamerz Studio Veteran

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    Hey MuteDay,

    There very well might be a better way to do this, but the way I achieved a similar effect was creating two different animations and called them one after the other. When making the animations, I just started the object being thrown from the right hand side moving towards the left hand, and then continuing the same flow in the second. The only reason I had to do that was the screen size limitation on creating the animations. As I said, there might be a better way, but that's what I did.

    Hope it helps,

    Sindaine
     
  17. MuteDay

    MuteDay Mutation Engine Veteran

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    ill do that when i get a person who does graphics, but currently no such luck
     
  18. Alluria

    Alluria Villager Member

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    And how do you want it?

    Give the many details as you can.
     
  19. Sindaine

    Sindaine Tired Gamerz Studio Veteran

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    Hey MuteDay,

    What kind of animation are you looking for? PM me and I'll see what I can do for you if you'd like.

    Sindaine
     
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  20. zerobeat032

    zerobeat032 Rare Spawn Veteran

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    I FINALLY figured out how air stuff should work... but i've got one weird issue... I can't seem to get the animations to appear like they're hitting the enemy. they appear way too low or something. I have them floating at about 100% with me higher, and even that isn't matching up with the enemy.

    display action
    hide battle hud
    immortal: targets, true
    se: 1herecome
    wait: 30



    se: Wind4
    opacity user: 0%, 20
    camera focus: target
    zoom: 120%, 30
    wait for zoom
    motion attack: user
    move user: target, back, 20
    wait for opacity
    opacity user: 100%, 15
    se: 1attack4
    animation 9: target
    wait for animation
    wait for opacity
    action effect: target
    death break
    wait: 10
    se: Wind4
    opacity user: 0%, 20
    move user: target, front, 20
    motion attack: user
    wait for opacity
    opacity user: 100%, 15
    se: 1onemore
    animation 10: target, mirror
    wait for animation
    wait for opacity
    action effect: target
    death break
    face user: target
    wait: 20
    motion victory: user
    wait: 15
    se: 1magic
    animation 1: target
    action effect: target
    death break
    wait: 25
    motion walk: user
    float target: 75%, 5
    face user: target
    wait: 5
    float user: 200%, 5
    wait for float
    face user: target
    motion attack: user
    se: 1skill
    wait: 15
    animation 11: target
    wait for animation
    action effect: target
    death break
    wait: 10
    motion swing: user
    se: 1over
    wait: 15
    animation 13: target
    wait for animation
    action effect: target
    death break
    float target: 0%, 10
    wait for float
    se: Earth5
    shake screen: 5, 10, 15
    float user: 0%, 15
    wait for float
    ani wait: 5
    action effect
    immortal: targets, false
    wait : 30
    move user: home, 30
    face user: forward
    wait for animation
    wait for movement



    show battle hud
    wait: 30
    zoom: 100%, 60
    clear battle log
    change variable 1 -= 5
    perform finish
    wait for movement
    did i do something wrong in here with that? and yeah sorry for how junky my sequence is...
     

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