- Oct 6, 2013
- Reaction score
- First Language
Try to type in move target: backward, 10, 10move target: back 10
Ok so, do to it being random I will automatically attack enemies at random. It could hit 2 separate or the same twice.Hi guys I have a question. How would i go about making a skill hit 2 random targets, IE 1 and then another. While making it look right. This is what I have for it right now and it's set to 2 random in the Scope box, but that dont always work, 7 out of 10 its always the same guy that gets it.
Yes, just disable the screen flash in the skill animation tab on the sound effects of the skill that you want.Good day guys. Is there any way to disable the screen flash when using skills?
Thanks in advance.
Sry i dont know how to make spoiler, but her is what i tried so far. i cant make the enemy move more than regular back on atack i want it to move enemy alot backwards like the uppercut do uppwards. can you see what i am doing wrong her.Try to type in move target: backward, 10, 10
I'm not sure but i think inputing wait for movement and move target: home, 10 under this will work if you want the target to return to initial position after the punch. Also adjust the amount of distance and frames to your liking.
Hey MuteDay,i was wondering how would i go about adding a throw item/object type motion, i dont have the object animation, but if you have played Final fantasy tactices, something like the throw commands for the ninja job and the throw item commands for the chemist job
ill do that when i get a person who does graphics, but currently no such luckHey MuteDay,
There very well might be a better way to do this, but the way I achieved a similar effect was creating two different animations and called them one after the other. When making the animations, I just started the object being thrown from the right hand side moving towards the left hand, and then continuing the same flow in the second. The only reason I had to do that was the screen size limitation on creating the animations. As I said, there might be a better way, but that's what I did.
Hope it helps,