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- Oct 27, 2015
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- 54
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Quick Question: What are the defaults [i.E. if nothing was changed] for the Setup Actions?
I can't seem to find this.
I can't seem to find this.
try doing it this way:Hello.
Anyone knows how to time the 'action effect' with an animation? Let's say an animation has 15 frames, and i want damage to pop up at frame 3, 9 and 15. Any idea?
I remember reading somewhere that game frame is not equal to animation frame.
Thanks in advanced!
The camera portion does exactly what it's meant to do, but that's it... everything else doesn't seem to do anything except the action effect and animation. Help?<setup action>
CAMERA FOCUS: user, CENTER
ZOOM: 150%, 30
wait for zoom
wait for camera
display action
</setup action>
<target action>
move user:targets, front center, 40
wait for movement
motion item: user
wait: 5
action animation
wait for animation
action effect
</target action>
<finish action>
move user: home
wait for movement
face user: forward
reset zoom
wait for zoom
</finish action>
Change this line:I'm trying to make the user of a healing Item move to the target of the Healing Item, but no matter what I do all the user does is spins in place really fast once or twice and then uses the item and the battle continues. What am I doing wrong?
The Help file is confusing... though I have managed to interpret it a little bit, there is still a crap load of other stuff that makes no sense to me.
Here is the Notetag I'm using for my "Potion" Item:
The camera portion does exactly what it's meant to do, but that's it... everything else doesn't seem to do anything except the action effect and animation. Help?
I'm going to slap my own face if it's something as simple as a spacing error...Change this line:
move user:targets, front center, 40
To this:
move user: targets, front center, 40
Dont forget the spacing.![]()
I dont think moving animations or rotational is currently possible but you can make animations which APPEAR to move by drawing the animation moving left on the actual animation, if that makes any sence?Okay I use to use the english tenkentai in vx ace and I had some really cool skills I made on there and would like help replicating them if anybody knows how. first off my actor would swing theire swords and a slicing cut would travel from them to the target and bam it would cut through the target and damage them.
So I understand somewhat how to move the target and what not but my question is can i move animations the same way i move sprites? Like i want to throw fireballs and objects and etc whats a list of commands for that. I also had a blaze kick attack that i made in tankentai where my actor ran up to the target and did a backflip just as the blow fire animation played out it looked awsome. Then last but not least I made one where My actor jumped from his starting postion while spinning tucked into a ball in the center of the screen and comes down punching the ground creating an earthquake that damaged all enemies.
But im like how can i make those skills with these whole actions etc.
Is there a list of code language i can put in the notebox like rotate actor ect. I think if i could figure out how to replicate those skills I would be able to prt over others. So if anybody could help at least get me started or confirm if I can have the animation moves like a projectile rather than just appear that would be great as well.
Im hoping I can I like mv more but i worked hard making those skills and trying to figure how to make them happen in this version.