<target action>camera focus: targetmove enemies not user: point, 340, 225, 100motion guard: enemies not userse: Heavywalk, 90, 110, 0se: Heavywalk, 90, 80, 0move user: target, back base, 90motion guard: userwait for movementmotion standby: usermotion standby: enemies not usermove user: backward, 25, 10wait for movementcamera focus: targetmotion thrust: userani wait: 5se: Punch3, 90, 100, 0ani wait: 3action effectjump target: 25%, 15se: Leap, 90, 100, 0move target: point, 420, 225, 15motion guard: targetwait for movementface target: backwardani wait: 5action effectse: Hardgroundthud, 90, 100, 0shake screen: 3, 9, 30ani wait: 10jump user: 100%, 15se: Leap, 90, 80, 0move user: point, 520, 230, 15motion standby: userwait for movementse: Hardgroundthud, 90, 130, 0shake screen: 3, 9, 30motion victory: userhide battle hudcommon event: 11zoom: 135%, 30move enemies not user: forward, 35, 10wait for movementani wait: 10motion damage: enemies not userse: Crunch, 90, 110, 0float target: 25%, 10ani wait: 5move user: backward, 30, 10ani wait: 5motion thrust: userani wait: 5se: Punch3, 90, 100, 0ani wait: 5action effectshake screen: 3, 3, 10ani wait: 5motion thrust: userani wait: 5se: Punch3, 90, 100, 0ani wait: 5action effectshake screen: 3, 3, 10ani wait: 10move user: forward, 50, 30motion escape: userse: Leap, 90, 100, 0jump enemies not user: 25%, 15ani wait: 2se: Wrap, 90, 140, 0move target: point, 420, 120, 15float target: 0%, 1ani wait: 5motion item: enemies not userwait for movementmotion victory: userani wait: 10motion item: enemies not userse: Leap, 90, 80, 0move user: target, base, 10se: Wolfgrowl3, 90, 130, 0wait for movementmotion item: enemies not usermove user: point, 260, 225, 15action effectanimation 6: targetwait for movementmotion standby: usermotion item: enemies not userse: Hardgroundthud, 90, 130, 0shake screen: 3, 9, 30ani wait: 10motion item: enemies not userse: Leap, 90, 80, 0move user: target, base, 10se: Wolfgrowl3, 90, 130, 0wait for movementmotion item: enemies not usermove user: point, 520, 225, 15action effectanimation 6: targetwait for movementmotion victory: usermotion item: enemies not userse: Hardgroundthud, 90, 130, 0shake screen: 3, 9, 30ani wait: 10motion item: enemies not userse: Leap, 90, 80, 0move user: target, base, 10se: Wolfgrowl3, 90, 130, 0wait for movementmotion item: enemies not usermove user: point, 260, 225, 15action effectanimation 6: targetwait for movementse: Hardgroundthud, 90, 130, 0shake screen: 3, 9, 30ani wait: 10se: Bird Fall, 90, 110, 0motion standby: usermotion item: enemies not usermove target: point, 450, 200, 60move user: point, 525, 210, 60move enemies not user: backward, 50, 15motion item: enemies not userse: Whaxtalk, 100, 100, 0ani wait: 3se: Whaxtalk, 100, 100, 0ani wait: 3se: Whaxtalk, 100, 100, 0ani wait: 9move target: point, 365, 200, 20motion swing: enemies not useraction effectshake screen: 3, 9, 30wait for movementmove target: point, 450, 200, 20motion thrust: userwait for movementmove target: point, 365, 200, 20motion swing: enemies not useraction effectshake screen: 3, 9, 30wait for movementmove target: point, 450, 200, 20motion thrust: userwait for movementmove target: point, 365, 200, 20motion swing: enemies not useraction effectshake screen: 3, 9, 30wait for movementmove target: point, 450, 200, 20motion thrust: userwait for movementmove target: point, 365, 200, 20motion swing: enemies not useraction effectshake screen: 3, 9, 30wait for movementmove target: point, 450, 200, 20motion thrust: userwait for movementmove target: point, 365, 200, 20motion swing: enemies not useraction effectshake screen: 3, 9, 30wait for movementmove target: point, 450, 200, 20motion thrust: userwait for movementmove target: point, 365, 200, 20motion swing: enemies not useraction effectshake screen: 3, 9, 30wait for movementmove target: home, 30wait for movementaction effectse: Hardgroundthud, 90, 100, 0shake screen: 3, 9, 30face target: forwardmotion walk: targetface user: homese: Heavywalk, 90, 80, 0motion escape: usermove user: home, 100motion escape: userse: Heavywalk, 90, 110, 0motion escape: enemies not usermove enemies not user: home, 80motion escape: enemies not userzoom: 100%, 30wait for movementmotion standby: usermotion standby: enemies not userani wait: 5show battle hud</target action>