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I'm not sure if this is the right place to ask this or not, but in yanfly battle engine core is there a way to show picture during an action?
i would try using a common event triggered via the actions.I'm not sure if this is the right place to ask this or not, but in yanfly battle engine core is there a way to show picture during an action?
Thanks, makes sense! So another question maybe someone can help me with. In this attack, the character fires the gun twice, then does the barrage. I was wondering if possible, where and how would I have the barrage part hit 5 times for actual damage, and not just the animation?misread question..
You can move battlers to certain positions around a target, but animations are still animations. You can pick the target for the animation but it will play a regular animation from the database. So set it up best you can in the animation section, normally you don't see overly specific stuff like this because each battler can be a different height.
I do not know how long the animation is so this might be off. But maybe something like this?Thanks, makes sense! So another question maybe someone can help me with. In this attack, the character fires the gun twice, then does the barrage. I was wondering if possible, where and how would I have the barrage part hit 5 times for actual damage, and not just the animation?
<target action>
hide battle hud
opacity not focus: 0, 20
wait for opacity
motion attack: user
attack animation: target
wait for animation
action effect
motion attack: user
attack animation: target
wait for animation
motion attack: user
animation 112: target
ani wait: 3
action effect
ani wait: 3
action effect
ani wait: 3
action effect
ani wait: 3
action effect
ani wait: 3
action effect
wait for popups
immortal: target, false
Wait 30
move user: home, 5
face user: forward
wait for animation
wait for movement
</target action>
<follow action>
opacity not focus: 100%, 60
wait for opacity
show battle hud
</follow action>
I used your attack code and altered it to where the characters jump toward enemy, or slightly toward while using escape/evade motions to give the illusion of the jump. Try it out!@Fernyfer775 I like just tried it, I like. I'm going to save this one to the library and tweak as needed![]()
Would this work?also, does anyone know how to show a separate animation other than the one the skill is linked to? I want to display angel wings on my user, then perform action animation on target. Thanks!
Thank you SOOOO much. It worked!Would this work?
Skill Notetag:
* <Cast Animation: x>
* Sets the skill's cast animation to animation ID x. Setting x to zero will
* cause the skill to not have any animaton at all.
No matter what i do my actor will lag for a bit in the air before performing the attack motion. I have no idea how to fix it...<Target Action>
opacity not focus: 0%, 30
wait for opacity
hide battle hud
move user: target, front base, 20
wait for movement
jump user: 200, 30
motion swing: user
wait for motion
action animation
wait for animation
action effect
move user: home, 20
face user: forward
opacity not focus: 100%, 30
wait for opacity
show battle hud
<\Target Action>
There has been alot of issues with lag. I sometimes have it happen during certain skills as well. I haven't tried this yet, but there is a thread on lagNo matter what i do my actor will lag for a bit in the air before performing the attack motion. I have no idea how to fix it...The strangest part is that it only happens the first time. If i perform the skill two times in a row the lag is gone the second time. Seems strange.
It's only this one for me. And i tried it in a normal test play. If i started a new game the first battle had the lag on this specific skill. But after that if i entered a new battle the lag was gone. Like the engine learn after one use how to display the skill without lag. Superwierd.There has been alot of issues with lag. I sometimes have it happen during certain skills as well. I haven't tried this yet, but there is a thread on lag
http://forums.rpgmakerweb.com/index.php?/topic/46846-rpg-maker-mv-lag-solution/