- Joined
- Jan 8, 2013
- Messages
- 409
- Reaction score
- 63
- First Language
- Italian
- Primarily Uses
Hi guys, i've a question.
if I create a scripted battle where there is one condition: when the monster to get to 0 hp is transformed into another, and if you defeat him with a skill created with this plugin, as I have set for the move, when everything ends, he does not turn back, the enemy becomes the monster B, and only after it became (and the character finds himself in the enemy sprite, because it is big), back. How can I make the move is fully completed, with the character who returns to his standard position, and ONLY THEN cause the event page to continue?
I've set the FINISH move in this way:
<finish action>
perform finish
IMMORTAL: TARGETS, FALSE
CLEAR BATTLE LOG
WAIT FOR MOVEMENT
Show battle hud
</finish action>
What should I change / add?
Thank you very much!
if I create a scripted battle where there is one condition: when the monster to get to 0 hp is transformed into another, and if you defeat him with a skill created with this plugin, as I have set for the move, when everything ends, he does not turn back, the enemy becomes the monster B, and only after it became (and the character finds himself in the enemy sprite, because it is big), back. How can I make the move is fully completed, with the character who returns to his standard position, and ONLY THEN cause the event page to continue?
I've set the FINISH move in this way:
<finish action>
perform finish
IMMORTAL: TARGETS, FALSE
CLEAR BATTLE LOG
WAIT FOR MOVEMENT
Show battle hud
</finish action>
What should I change / add?
Thank you very much!

