Here's one that I am hoping is simple. I am trying to get all attacks, both from player characters and enemies to rush up to the target, attack, and go back to their place. That works fine, but for some reason, whenever an enemy attacks, they play a weird casting animation, as if using magic. They aren't using magic, this is a simple, regular ol' attack. There is nothing in the Skill config that says to do this either. Here is the code I'm using:
<Target Action>
move user: target, front base, 20
wait for movement
perform action
action animation: target
wait for animation
action effect: target
</Target Action>
Even when I remove all things animation related, it still plays. Can anyone tell me what I'm doing wrong?