Not gonna lie, I only just started toying with A.S 1-3 like a week ago, and I'm thusfar impressed that my only error so far is just an UpToCapitaliziation for failing to manage to remember a space or a comma somewhere, but I've got this one issue that I can't avoid that's bugging me, and really ruins one attack for me.
Right now I use three A.S-based skills, one being posted in this thread by Yanfly (Attack script), so that one is bugfree thankfully. I removed the A.S for the second skill I made because it was so time consuming and painful to watch, but I kept the first because it wasn't overly bad, if not a bit strange.
Crusade:
Scope: All Enemies (selected in the vanila gui not with Yanfly plugin)
Damage formula: a.atk * 7 - b.def * 2 (Damage type: HP damage, Element Light)
Can crit, 20% variance
Attack animation selected in GUI: Animation 7 Slash Effect
-----------Imagine this is the notebox I'm bad with asci art----------
<Learn Require Skill: 33>
------------------------------------------
<setup action>
add state 3: target
hide battle hud
opacity not focus: 0%, 40
wait for opacity
</setup action>
<target action>
motion walk: user
move user: target, front, 5
wait for movement
motion attack: user
animation 7: target
wait for animation
</target action>
<finish action>
remove state 3: target
action effect
move user: forward, -100
wait for movement
opacity not focus: 100%, 40
wait for opacity
death break
show battle hud
</finish action>
------------------------------notebox end------------------------------------
The function this skill provided was to be fairly straight forward, just a quick mass retaliation skill for the tank to use when her TP hits 95 or higher. Unfortunately, when this skill is used, the character steps forward a little, draws it's weapon and at the same time animation 7 plays on all targets and they take damage as per the skill, then the character charges at all targets and slashes them again. Any idea how to make this not as painful? I had the same problem with an AOE spell for my mage, who was going to use Water All 3 as the animation and just do tons of damage to all enemies on the screen like Crusade would, but the same problem arises, and there's a step forward, the animation and damage goes off, and then the animation goes on again and again as each target is hit by the effect one by one.