- Joined
- Mar 31, 2017
- Messages
- 56
- Reaction score
- 14
- First Language
- French
- Primarily Uses
- RMMV
@Miseryfactory77 I'm sorry, I never used a 4 sprite animation, so I don't know if it's compatible with YEP plugins. What I'm going to tell you might not work because of that.
First, your target can't die with your skill, because you set it as immortal during your <setup action>, but forget to turn it false during the <finish action>. You should just add there "immortal: targets, false"
For the speed of your swing, I think you are using an other plugin to be able to use 4 sprite animation. This is where you should be able to change the speed of the animation.
To move the target, use "MOVE target: BACKWARD, (distance), (frames)", same with the user (juste use user instead of target)
To jump your user forward :
JUMP user: (height), (frames)
MOVE user: target, FRONT BASE, (frames)
Just be sure the frames number are the same, because the jump don't make the user move forward or backward. I suggest you to play with these commands to master them, they are easy to use. Then you will be able to move freely your battlers and foes.
To use the backdash animation, play with these commands :
Because of your home made animation, I don't know witch one is the backward dash, and I'm not sure it will work with action sequence pack 2.
Good luck with your skill, I won't be able to do more for you.
First, your target can't die with your skill, because you set it as immortal during your <setup action>, but forget to turn it false during the <finish action>. You should just add there "immortal: targets, false"
For the speed of your swing, I think you are using an other plugin to be able to use 4 sprite animation. This is where you should be able to change the speed of the animation.
To move the target, use "MOVE target: BACKWARD, (distance), (frames)", same with the user (juste use user instead of target)
To jump your user forward :
JUMP user: (height), (frames)
MOVE user: target, FRONT BASE, (frames)
Just be sure the frames number are the same, because the jump don't make the user move forward or backward. I suggest you to play with these commands to master them, they are easy to use. Then you will be able to move freely your battlers and foes.
To use the backdash animation, play with these commands :
MOTION WALK: target
MOTION STANDBY: target
MOTION CHANT: target
MOTION GUARD: target
MOTION DAMAGE: target
MOTION EVADE: target
MOTION ATTACK: target
MOTION THRUST: target
MOTION SWING: target
MOTION MISSILE: target
MOTION SKILL: target
MOTION SPELL: target
MOTION ITEM: target
MOTION ESCAPE: target
MOTION VICTORY: target
MOTION DYING: target
MOTION ABNORMAL: target
MOTION SLEEP: target
MOTION DEAD: target
MOTION STANDBY: target
MOTION CHANT: target
MOTION GUARD: target
MOTION DAMAGE: target
MOTION EVADE: target
MOTION ATTACK: target
MOTION THRUST: target
MOTION SWING: target
MOTION MISSILE: target
MOTION SKILL: target
MOTION SPELL: target
MOTION ITEM: target
MOTION ESCAPE: target
MOTION VICTORY: target
MOTION DYING: target
MOTION ABNORMAL: target
MOTION SLEEP: target
MOTION DEAD: target
Good luck with your skill, I won't be able to do more for you.

