- Joined
- Jan 13, 2016
- Messages
- 344
- Reaction score
- 124
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@The Working Man if you go to Yanfly's site, in the search bar type in "Actor Transformations" and there should be a video and some code.
Perfect, cheers!@The Working Man if you go to Yanfly's site, in the search bar type in "Actor Transformations" and there should be a video and some code.
<setup action>
display action
if user.attackMotion()==='missile'
camera focus: user
zoom: 250%, 20
wait for camera
motion attack: user
wait for animation
wait: 10
end
camera focus: target
zoom: 150%, 20
camera offset: right, 50
immortal: targets, true
</setup action>
<target action>
if user.attackMotion()!=='missile'
move user: targets, front, 20
wait for movement
wait: 10
motion attack: user
wait: 10
else
perform start
wait: 20
end
ATTACK ANIMATION: target
wait: 5
action effect
wait for animation
wait for movement
wait: 5
</target action>
<follow action>
immortal: targets, false
</follow action>
is there plugin for that? but it's ok, yours is good enough (actually it exceeds my expectation,it's cool!) . Thanks for fast reply and your creativity.@Mega Man Volnutt You can play with "wait for animation", "wait for effect" or "wait for movement". I think if you are waiting for an animation, it should be "wait for animation".
If these don't work, try to play with "wait: x" to wait the right among of time.
@yellowvictory I already got a problem similar to yours : I'm not sure you can stop a battler motion with a weapon motion with only yanfly plugins. To compensate that, I play with the camera : I zoom the camera to my battler while he use the bow, then i zoom the target and display the effect. If you want the motion :
Code:<setup action> display action if user.attackMotion()==='missile' camera focus: user zoom: 250%, 20 wait for camera motion attack: user wait for animation wait: 10 end camera focus: target zoom: 150%, 20 camera offset: right, 50 immortal: targets, true </setup action> <target action> if user.attackMotion()!=='missile' move user: targets, front, 20 wait for movement wait: 10 motion attack: user wait: 10 else perform start wait: 20 end ATTACK ANIMATION: target wait: 5 action effect wait for animation wait for movement wait: 5 </target action> <follow action> immortal: targets, false </follow action>
<target action>
if user !== target
move user: target, FRONT BASE, 15
face user: backward
wait: 20
end
action animation
move user: RETURN, 15
wait for movement
action effect
</target action>
<target action>
move user: target, front base, 7
face user: forward
wait for movement
motion thrust: user
wait for motion
animation 161: target
action effect
wait for animation
wait for effect
if target.elementRate(2) > 101
motion swing: user
wait for motion
animation 162: target
action effect
wait for animation
wait for effect
else
end
move user: home, 24
face user: forward
wait for movement
</target action>
if target.elementRate(2) > 101
if target.elementRate(2) >= 1.01
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
zoom: 110%, 20
camera screen: target, front center, 20
camera focus: target, front center, 20
wait for movement
motion attack: user
wait: 10
animation 178: target, mirror
wait for animation
action effect
</target action>